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	<title>Video Games: Brain Gain or Drain? - Jayne Gackenbach PhD</title>
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	<description>Video games. Sometimes demonized, always compelling – and wildly popular, video games have become ingrained as part of our society. Yet it is still largely unknown how these games affect the minds of those who play.  Find out the truth, the questions, the research – and what we don’t about this highly controversial part of our society and what they may mean for both the future and for our dreams.</description>
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	<itunes:summary>Video games. Sometimes demonized, always compelling – and wildly popular, video games have become ingrained as part of our society. Yet it is still largely unknown how these games affect the minds of those who play.  Find out the truth, the questions, the research – and what we don’t know about this highly controversial part of our society and what they may mean for both the future and for our dreams.</itunes:summary>
	<itunes:author>Jayne Gackenbach PhD</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://webtalkradio.net/all-images/iTunesImage/JayneGackenbachiTunes.jpg" />
	<itunes:owner>
		<itunes:name>Jayne Gackenbach PhD</itunes:name>
		<itunes:email>webtalkradio@comcast.net</itunes:email>
	</itunes:owner>
	<managingEditor>webtalkradio@comcast.net (Jayne Gackenbach PhD)</managingEditor>
	<itunes:subtitle>The Best Internet Radio. The Future of Talk Radio. It&#039;s Web Talk Radio.</itunes:subtitle>
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		<title>Video Games: Brain Gain or Drain? - Jayne Gackenbach PhD</title>
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	<itunes:category text="Society &amp; Culture" />
		<item>
		<title>VideoGames: Brain Gain or Drain? – Visual Arts and Gaming</title>
		<link>http://webtalkradio.net/2012/04/16/videogames-brain-gain-or-drain-visual-arts-and-gaming/</link>
		<comments>http://webtalkradio.net/2012/04/16/videogames-brain-gain-or-drain-visual-arts-and-gaming/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 04:01:18 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[art history]]></category>
		<category><![CDATA[dr. jayne gackenbach]]></category>
		<category><![CDATA[dr. john sharp]]></category>
		<category><![CDATA[face off]]></category>
		<category><![CDATA[game history]]></category>
		<category><![CDATA[gamer culture]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[john sharp]]></category>
		<category><![CDATA[metagame]]></category>
		<category><![CDATA[online talk radio]]></category>
		<category><![CDATA[pop culture]]></category>
		<category><![CDATA[popular culture]]></category>
		<category><![CDATA[savannah college of art and design]]></category>
		<category><![CDATA[secret art history of games]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[video game art history]]></category>
		<category><![CDATA[video game history]]></category>
		<category><![CDATA[video game news]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video game visual art]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[video games research]]></category>
		<category><![CDATA[visual art in video games]]></category>
		<category><![CDATA[work of art]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=41786</guid>
		<description><![CDATA[<p>This week we’ll be discussing the relationship between the visual arts and gaming. Here I do not mean the graphic design of a game but rather how might gaming influence the artist in us all or perhaps increase our appreciation of the arts. My guest is John Sharp, who is with the Savannah College of Art and Design as well &#8230; <a href="http://webtalkradio.net/2012/04/16/videogames-brain-gain-or-drain-visual-arts-and-gaming/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This week we’ll be discussing the relationship between the visual arts and gaming. Here I do not mean the graphic design of a game but rather how might gaming influence the artist in us all or perhaps increase our appreciation of the arts. My guest is John Sharp, who is with the Savannah College of Art and Design as well as <a href="http://www.metaga.me" target="_blank">Metagame</a>. As an avid <a href="http://www.etc.cmu.edu/etcpress/content/drop-7-john-sharp" target="_blank">gamer himself</a>, he brings a unique combination of backgrounds to this discussion. I was intrigued by his talk the “Secret (Art) History of Games” at a recent gaming conference. Dr. Sharp, an art historian, and I had a wide ranging conversation speaking about how gaming can increase our appreciation of the classic arts. We also addressed the use of <a href="http://www.youtube.com/user/GeorgiaTech#p/c/A117E9FF1B8C375D/9/p4m3Vl1DexA" target="_blank">visual art elements in games</a>. In this show you’ll learn the challenges of including the arts in gaming as well the opportunities. We talked about two current art reality shows, “Work of Art” and “Face Off” and how they may signal an increased interest in the arts in popular culture.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2012%2F04%2F16%2Fvideogames-brain-gain-or-drain-visual-arts-and-gaming%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Visual%20Arts%20and%20Gaming" id="wpa2a_2"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://webtalkradio.net/2012/04/16/videogames-brain-gain-or-drain-visual-arts-and-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb041612.mp3" length="24457771" type="audio/mpeg" />
			<itunes:keywords>art history,dr. jayne gackenbach,dr. john sharp,face off,game history,gamer culture,jayne gackenbach,john sharp,metagame,online talk radio,pop culture,popular culture</itunes:keywords>
		<itunes:subtitle>This week we’ll be discussing the relationship between the visual arts and gaming. Here I do not mean the graphic design of a game but rather how might gaming influence the artist in us all or perhaps increase our appreciation of the arts.</itunes:subtitle>
		<itunes:summary>This week we’ll be discussing the relationship between the visual arts and gaming. Here I do not mean the graphic design of a game but rather how might gaming influence the artist in us all or perhaps increase our appreciation of the arts. My guest is John Sharp, who is with the Savannah College of Art and Design as well as Metagame (http://www.metaga.me). As an avid gamer himself (http://www.etc.cmu.edu/etcpress/content/drop-7-john-sharp), he brings a unique combination of backgrounds to this discussion. I was intrigued by his talk the “Secret (Art) History of Games” at a recent gaming conference. Dr. Sharp, an art historian, and I had a wide ranging conversation speaking about how gaming can increase our appreciation of the classic arts. We also addressed the use of visual art elements in games (http://www.youtube.com/user/GeorgiaTech#p/c/A117E9FF1B8C375D/9/p4m3Vl1DexA). In this show you’ll learn the challenges of including the arts in gaming as well the opportunities. We talked about two current art reality shows, “Work of Art” and “Face Off” and how they may signal an increased interest in the arts in popular culture.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:25</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Music and Video Games</title>
		<link>http://webtalkradio.net/2012/04/02/videogames-brain-gain-or-drain-music-and-video-games/</link>
		<comments>http://webtalkradio.net/2012/04/02/videogames-brain-gain-or-drain-music-and-video-games/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 04:01:59 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[bioshock music]]></category>
		<category><![CDATA[bioshock original score]]></category>
		<category><![CDATA[dr. jayne gackenbach]]></category>
		<category><![CDATA[dr. william gibbons]]></category>
		<category><![CDATA[gamer appreciation]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[music in video games]]></category>
		<category><![CDATA[video game appreciation]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[video game music concerts]]></category>
		<category><![CDATA[video game news]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games and the music industry]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[video games live]]></category>
		<category><![CDATA[video games research]]></category>
		<category><![CDATA[william gibbons]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=41273</guid>
		<description><![CDATA[<p>Dr. <a href="http://www.williamgibbons.net" target="_blank">William Gibbons</a>, Assistant Professor of Musicology at Texas Christian University, chats with me about the role of music in video games. He comes from a classical music background to inform his work in the music associated with gaming. Dr. Gibbons primary research interests are opera studies and musical nationalism as well as music in video games. He has &#8230; <a href="http://webtalkradio.net/2012/04/02/videogames-brain-gain-or-drain-music-and-video-games/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Dr. <a href="http://www.williamgibbons.net" target="_blank">William Gibbons</a>, Assistant Professor of Musicology at Texas Christian University, chats with me about the role of music in video games. He comes from a classical music background to inform his work in the music associated with gaming. Dr. Gibbons primary research interests are opera studies and musical nationalism as well as music in video games. He has published on these topics in various professional journals and is currently co-editing a book which is a collection of essays on music in video games. In our conversation we discussed not only the shot in the arm that games such as Guitar Hero and Rock Band gave the music industry but also the seriousness of the music expression in video games. You’ll learn how at times music can detract while at other times, like in film, it helps to set a tone for the emotional landscape of the game. This music scholar then explains about his <a href="http://gamestudies.org/1103/articles/gibbons" target="_blank">research</a> on how the science-fiction world of the video game Bioshock presents a dystopian vision of mid-century America. You’ll find out that though the game features an award-winning original score, its soundtrack also borrows extensively from the older popular music. Dr. Gibbons explains how on one level, this borrowed music signifies the time period evoked by the game, grounding the action in the mid-century despite the presence of futuristic technology. He points out that this creates a dichotomy between the music’s optimism and the grim environment of Bioshock. We also chat about the various video game music concerts and their effects on music appreciation for gamers like <a href="http://www.videogameslive.com" target="_blank">Video Games Live</a>.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2012%2F04%2F02%2Fvideogames-brain-gain-or-drain-music-and-video-games%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Music%20and%20Video%20Games" id="wpa2a_4"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://webtalkradio.net/2012/04/02/videogames-brain-gain-or-drain-music-and-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb040212.mp3" length="24303545" type="audio/mpeg" />
			<itunes:keywords>bioshock music,bioshock original score,dr. jayne gackenbach,dr. william gibbons,gamer appreciation,jayne gackenbach,music in video games,video game appreciation,video game music,video game music concerts,video game news,video game study</itunes:keywords>
		<itunes:subtitle>Dr. William Gibbons, Assistant Professor of Musicology at Texas Christian University, chats with me about the role of music in video games. He comes from a classical music background to inform his work in the music associated with gaming. Dr.</itunes:subtitle>
		<itunes:summary>Dr. William Gibbons (http://www.williamgibbons.net), Assistant Professor of Musicology at Texas Christian University, chats with me about the role of music in video games. He comes from a classical music background to inform his work in the music associated with gaming. Dr. Gibbons primary research interests are opera studies and musical nationalism as well as music in video games. He has published on these topics in various professional journals and is currently co-editing a book which is a collection of essays on music in video games. In our conversation we discussed not only the shot in the arm that games such as Guitar Hero and Rock Band gave the music industry but also the seriousness of the music expression in video games. You’ll learn how at times music can detract while at other times, like in film, it helps to set a tone for the emotional landscape of the game. This music scholar then explains about his research (http://gamestudies.org/1103/articles/gibbons) on how the science-fiction world of the video game Bioshock presents a dystopian vision of mid-century America. You’ll find out that though the game features an award-winning original score, its soundtrack also borrows extensively from the older popular music. Dr. Gibbons explains how on one level, this borrowed music signifies the time period evoked by the game, grounding the action in the mid-century despite the presence of futuristic technology. He points out that this creates a dichotomy between the music’s optimism and the grim environment of Bioshock. We also chat about the various video game music concerts and their effects on music appreciation for gamers like Video Games Live (http://www.videogameslive.com).</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:15</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Self-discovery with Mindbloom</title>
		<link>http://webtalkradio.net/2012/03/19/videogames-brain-gain-or-drain-%e2%80%93-self-discovery-with-mindbloom/</link>
		<comments>http://webtalkradio.net/2012/03/19/videogames-brain-gain-or-drain-%e2%80%93-self-discovery-with-mindbloom/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 04:01:41 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[chris hewett]]></category>
		<category><![CDATA[chris hewett mindbloom]]></category>
		<category><![CDATA[dr. jayne gackenbach]]></category>
		<category><![CDATA[finding clarity]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[mind game review]]></category>
		<category><![CDATA[mindbloom]]></category>
		<category><![CDATA[mindbloom app]]></category>
		<category><![CDATA[mindbloom life game]]></category>
		<category><![CDATA[mindbloom review]]></category>
		<category><![CDATA[phone app news]]></category>
		<category><![CDATA[phone app research]]></category>
		<category><![CDATA[self-development]]></category>
		<category><![CDATA[self-help]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social media self-development]]></category>
		<category><![CDATA[video game news]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=40751</guid>
		<description><![CDATA[<p>Our interview is with <a href="http://www.mindbloom.com/about/about/team/" target="_blank">Chris Hewett</a>, Founder &#38; Executive Producer of a new social media and self-development tool, <a href="http://www.mindbloom.com/" target="_blank">Mindbloom</a>. A long time game designer and developer, Chris tells the story of the birth of Mindbloom. This free-to-play game is designed to inspire people to define what&#8217;s important, discover what motivates them, and take meaningful daily actions in all &#8230; <a href="http://webtalkradio.net/2012/03/19/videogames-brain-gain-or-drain-%e2%80%93-self-discovery-with-mindbloom/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Our interview is with <a href="http://www.mindbloom.com/about/about/team/" target="_blank">Chris Hewett</a>, Founder &amp; Executive Producer of a new social media and self-development tool, <a href="http://www.mindbloom.com/" target="_blank">Mindbloom</a>. A long time game designer and developer, Chris tells the story of the birth of Mindbloom. This free-to-play game is designed to inspire people to define what&#8217;s important, discover what motivates them, and take meaningful daily actions in all areas of their life. By choosing a series of images and music the player associates with life goals and then sharing these the participant creates an online space where they can go to clarify their direction, get inspiration or simple explore. This is, of course, another in a series of online web and phone apps that are game like and use social media in part. It can be considered an example of gamification which we have talked about before on this show or how apps on our phones or online are improving how we manage and enjoy our lives. But Chris points out that you can do the Mindbloom experience entirely on your own.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2012%2F03%2F19%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-self-discovery-with-mindbloom%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Self-discovery%20with%20Mindbloom" id="wpa2a_6"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://webtalkradio.net/2012/03/19/videogames-brain-gain-or-drain-%e2%80%93-self-discovery-with-mindbloom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb031912.mp3" length="23707953" type="audio/mpeg" />
			<itunes:keywords>chris hewett,chris hewett mindbloom,dr. jayne gackenbach,finding clarity,jayne gackenbach,mind game review,mindbloom,mindbloom app,mindbloom life game,mindbloom review,phone app news,phone app research</itunes:keywords>
		<itunes:subtitle>Our interview is with Chris Hewett, Founder &amp; Executive Producer of a new social media and self-development tool, Mindbloom. A long time game designer and developer, Chris tells the story of the birth of Mindbloom.</itunes:subtitle>
		<itunes:summary>Our interview is with Chris Hewett (http://www.mindbloom.com/about/about/team/), Founder &amp; Executive Producer of a new social media and self-development tool, Mindbloom (http://www.mindbloom.com/). A long time game designer and developer, Chris tells the story of the birth of Mindbloom. This free-to-play game is designed to inspire people to define what&#039;s important, discover what motivates them, and take meaningful daily actions in all areas of their life. By choosing a series of images and music the player associates with life goals and then sharing these the participant creates an online space where they can go to clarify their direction, get inspiration or simple explore. This is, of course, another in a series of online web and phone apps that are game like and use social media in part. It can be considered an example of gamification which we have talked about before on this show or how apps on our phones or online are improving how we manage and enjoy our lives. But Chris points out that you can do the Mindbloom experience entirely on your own.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:38</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Casual Games for Improved Thinking in the Elderly</title>
		<link>http://webtalkradio.net/2012/03/05/videogames-brain-gain-or-drain-%e2%80%93-casual-games-for-improved-thinking-in-the-elderly/</link>
		<comments>http://webtalkradio.net/2012/03/05/videogames-brain-gain-or-drain-%e2%80%93-casual-games-for-improved-thinking-in-the-elderly/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 05:02:36 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[bookworm adventures]]></category>
		<category><![CDATA[brain benefits of casual games]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[casual games anxiety]]></category>
		<category><![CDATA[casual games benefits]]></category>
		<category><![CDATA[casual games depression]]></category>
		<category><![CDATA[casual games pros and cons]]></category>
		<category><![CDATA[casual games research]]></category>
		<category><![CDATA[cognitive improvements]]></category>
		<category><![CDATA[cognitive research]]></category>
		<category><![CDATA[dr. jayne gackenbach]]></category>
		<category><![CDATA[garth chouteau]]></category>
		<category><![CDATA[garth chouteau popcap]]></category>
		<category><![CDATA[health benefits of casual games]]></category>
		<category><![CDATA[health benefits of video games]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[plants vs. zombies]]></category>
		<category><![CDATA[popcap games]]></category>
		<category><![CDATA[popcap games interview]]></category>
		<category><![CDATA[popcap games news]]></category>
		<category><![CDATA[popcap games research]]></category>
		<category><![CDATA[popcap news]]></category>
		<category><![CDATA[pros and cons of casual games]]></category>
		<category><![CDATA[senior depression]]></category>
		<category><![CDATA[senior thinking process]]></category>
		<category><![CDATA[video game news]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[video games enhance thinking]]></category>
		<category><![CDATA[video games research]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=40262</guid>
		<description><![CDATA[<p>This interview is with Garth Chouteau who oversees all surveys and research related to the health benefits of video games at <a href="http://www.popcap.com/" target="_blank">PopCap Games</a>. A casual game is one which is easy to learn, does not take much time to play, yet occupies enough attention to distract one from day to day ruminations. Previous casual game research we have spoken &#8230; <a href="http://webtalkradio.net/2012/03/05/videogames-brain-gain-or-drain-%e2%80%93-casual-games-for-improved-thinking-in-the-elderly/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This interview is with Garth Chouteau who oversees all surveys and research related to the health benefits of video games at <a href="http://www.popcap.com/" target="_blank">PopCap Games</a>. A casual game is one which is easy to learn, does not take much time to play, yet occupies enough attention to distract one from day to day ruminations. Previous casual game research we have spoken about on this show showed that casual game play is associated with relaxation as well as decreased depression and anxiety. This time in our conversation with Garth Chouteau we talk about other research done on PopCap games which may help enhance the <a href="http://popcap.mediaroom.com/index.php?s=43&amp;item=222" target="_blank">thinking process in the elderly </a>and may also be associated with <a href="http://popcap.mediaroom.com/index.php?s=43&amp;item=217" target="_blank">bonding between adults and children</a>. In this show you’ll find out why casual game play may result the sorts of cognitive improvements more commonly associated with video game play of the action type, like first person shooters. You’ll also find out what features of casual games help reduce anxiety for some while increases it for others?</p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb030512.mp3" length="23842536" type="audio/mpeg" />
			<itunes:keywords>bejeweled,bookworm adventures,brain benefits of casual games,casual games,casual games anxiety,casual games benefits,casual games depression,casual games pros and cons,casual games research,cognitive improvements,cognitive research,dr. jayne gackenbach</itunes:keywords>
		<itunes:subtitle>This interview is with Garth Chouteau who oversees all surveys and research related to the health benefits of video games at PopCap Games. A casual game is one which is easy to learn, does not take much time to play,</itunes:subtitle>
		<itunes:summary>This interview is with Garth Chouteau who oversees all surveys and research related to the health benefits of video games at PopCap Games (http://www.popcap.com/). A casual game is one which is easy to learn, does not take much time to play, yet occupies enough attention to distract one from day to day ruminations. Previous casual game research we have spoken about on this show showed that casual game play is associated with relaxation as well as decreased depression and anxiety. This time in our conversation with Garth Chouteau we talk about other research done on PopCap games which may help enhance the thinking process in the elderly  (http://popcap.mediaroom.com/index.php?s=43&amp;item=222)and may also be associated with bonding between adults and children (http://popcap.mediaroom.com/index.php?s=43&amp;item=217). In this show you’ll find out why casual game play may result the sorts of cognitive improvements more commonly associated with video game play of the action type, like first person shooters. You’ll also find out what features of casual games help reduce anxiety for some while increases it for others?</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:46</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Hello Avatar Author Interviewed</title>
		<link>http://webtalkradio.net/2012/02/13/videogames-brain-gain-or-drain-%e2%80%93-hello-avatar-author-interviewed/</link>
		<comments>http://webtalkradio.net/2012/02/13/videogames-brain-gain-or-drain-%e2%80%93-hello-avatar-author-interviewed/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 05:01:06 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=39488</guid>
		<description><![CDATA[<p>This is Dr. Jayne Gackenbach and this week on <em>Video Games: Brain Gain or Drain?</em> we’ll be discussing avatars. What is an avatar? Classically they have been our characters in video games or in virtual worlds like Second Life, but our guest argues that avatars are now our online footprint. <a href="http://cyber.law.harvard.edu/people/bcoleman " target="_blank">Beth Coleman</a>, who received her PhD in comparative literature &#8230; <a href="http://webtalkradio.net/2012/02/13/videogames-brain-gain-or-drain-%e2%80%93-hello-avatar-author-interviewed/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This is Dr. Jayne Gackenbach and this week on <em>Video Games: Brain Gain or Drain?</em> we’ll be discussing avatars. What is an avatar? Classically they have been our characters in video games or in virtual worlds like Second Life, but our guest argues that avatars are now our online footprint. <a href="http://cyber.law.harvard.edu/people/bcoleman " target="_blank">Beth Coleman</a>, who received her PhD in comparative literature at New York University, is currently with Harvard and <a href="http://cms.mit.edu/people/bcoleman/" target="_blank">MIT</a>. She is the author of “Hello Avatar” a fascinating examination of the Avatar we have by now all created online. In our conversation Beth explained the three main themes of her book,<a href="http://bit.ly/uLobIf " target="_blank"> Hello Avatar</a>. You’ll learn how our experiences online are all about real time, co-presence and x-reality. In her book she talks about how American’s are reporting more loneliness in some survey’s yet also how rich and rewarding their online relationships can be. You’ll also learn in this show how our shopping experiences at the local mall are about to change with the increasing use of augmented reality. Here is my interview with Dr. Beth Coleman.</p>
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<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb021312.mp3" length="27117664" type="audio/mpeg" />
			<itunes:subtitle>This is Dr. Jayne Gackenbach and this week on Video Games: Brain Gain or Drain? we’ll be discussing avatars. What is an avatar? Classically they have been our characters in video games or in virtual worlds like Second Life,</itunes:subtitle>
		<itunes:summary>This is Dr. Jayne Gackenbach and this week on Video Games: Brain Gain or Drain? we’ll be discussing avatars. What is an avatar? Classically they have been our characters in video games or in virtual worlds like Second Life, but our guest argues that avatars are now our online footprint. Beth Coleman (http://cyber.law.harvard.edu/people/bcoleman ), who received her PhD in comparative literature at New York University, is currently with Harvard and MIT (http://cms.mit.edu/people/bcoleman/). She is the author of “Hello Avatar” a fascinating examination of the Avatar we have by now all created online. In our conversation Beth explained the three main themes of her book, Hello Avatar (http://bit.ly/uLobIf ). You’ll learn how our experiences online are all about real time, co-presence and x-reality. In her book she talks about how American’s are reporting more loneliness in some survey’s yet also how rich and rewarding their online relationships can be. You’ll also learn in this show how our shopping experiences at the local mall are about to change with the increasing use of augmented reality. Here is my interview with Dr. Beth Coleman.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:11</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Games for Health Journal Founded</title>
		<link>http://webtalkradio.net/2012/01/30/videogames-brain-gain-or-drain-%e2%80%93-games-for-health-journal-founded/</link>
		<comments>http://webtalkradio.net/2012/01/30/videogames-brain-gain-or-drain-%e2%80%93-games-for-health-journal-founded/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 05:01:36 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[bill ferguson]]></category>
		<category><![CDATA[dr. jayne gackenbach]]></category>
		<category><![CDATA[games for health]]></category>
		<category><![CDATA[games for health conference]]></category>
		<category><![CDATA[games for health journal]]></category>
		<category><![CDATA[games for health: research development and clinical applications]]></category>
		<category><![CDATA[games journal]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[video game applications]]></category>
		<category><![CDATA[video game development]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game science]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[video games conference]]></category>
		<category><![CDATA[video games journal]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=38916</guid>
		<description><![CDATA[<p>This time we will be talking with the editor of a new journal devoted to games for health, Bill Ferguson. Premiering in February of 2012, <a href="http://www.liebertpub.com/products/product.aspx?pid=398" target="_blank">Games for Health: Research, Development, and Clinical Applications</a>, will offer original peer-reviewed research articles, as well as industry insights and developments. Additionally, interviews and commentary on the games for health initiative will be included &#8230; <a href="http://webtalkradio.net/2012/01/30/videogames-brain-gain-or-drain-%e2%80%93-games-for-health-journal-founded/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This time we will be talking with the editor of a new journal devoted to games for health, Bill Ferguson. Premiering in February of 2012, <a href="http://www.liebertpub.com/products/product.aspx?pid=398" target="_blank">Games for Health: Research, Development, and Clinical Applications</a>, will offer original peer-reviewed research articles, as well as industry insights and developments. Additionally, interviews and commentary on the games for health initiative will be included in its pages. While there are by now several organizations, conferences and journals focused upon game development and game effects, this is the first journal with a specific mission to examine how games can be used for health related purposes. This is something that has come up before on this show in several interviews through the <a href="http://www.gamesforhealth.org/" target="_blank">Games for Health Conference</a>, but a journal gives an area an authenticity and respectability that simply meeting and exchanging ideas does not allow. Don’t get me wrong meetings are important and in this case they were part of the development process, but once a major professional journal publisher decides to go forward with a journal this targets a new era in such research and application.</p>
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<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb013012.mp3" length="85680" type="audio/mpeg" />
			<itunes:keywords>bill ferguson,dr. jayne gackenbach,games for health,games for health conference,games for health journal,games for health: research development and clinical applications,games journal,jayne gackenbach,video game applications,video game development,</itunes:keywords>
		<itunes:subtitle>This time we will be talking with the editor of a new journal devoted to games for health, Bill Ferguson. Premiering in February of 2012, Games for Health: Research, Development, and Clinical Applications, will offer original peer-reviewed research art...</itunes:subtitle>
		<itunes:summary>This time we will be talking with the editor of a new journal devoted to games for health, Bill Ferguson. Premiering in February of 2012, Games for Health: Research, Development, and Clinical Applications (http://www.liebertpub.com/products/product.aspx?pid=398), will offer original peer-reviewed research articles, as well as industry insights and developments. Additionally, interviews and commentary on the games for health initiative will be included in its pages. While there are by now several organizations, conferences and journals focused upon game development and game effects, this is the first journal with a specific mission to examine how games can be used for health related purposes. This is something that has come up before on this show in several interviews through the Games for Health Conference (http://www.gamesforhealth.org/), but a journal gives an area an authenticity and respectability that simply meeting and exchanging ideas does not allow. Don’t get me wrong meetings are important and in this case they were part of the development process, but once a major professional journal publisher decides to go forward with a journal this targets a new era in such research and application.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Attention, Memory and Information Processing Advantages to  Gaming</title>
		<link>http://webtalkradio.net/2012/01/16/videogames-brain-gain-or-drain-%e2%80%93-attention-memory-and-information-processing-advantages-to-gaming/</link>
		<comments>http://webtalkradio.net/2012/01/16/videogames-brain-gain-or-drain-%e2%80%93-attention-memory-and-information-processing-advantages-to-gaming/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 05:01:17 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[attention]]></category>
		<category><![CDATA[benefits of video games]]></category>
		<category><![CDATA[cognitive agine decline]]></category>
		<category><![CDATA[dr. walter boot]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming benefits]]></category>
		<category><![CDATA[gaming improves attention]]></category>
		<category><![CDATA[hardcore gaming]]></category>
		<category><![CDATA[information processing]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[military games]]></category>
		<category><![CDATA[military video games]]></category>
		<category><![CDATA[video game benefits]]></category>
		<category><![CDATA[video game health benefits]]></category>
		<category><![CDATA[video game news]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game safety]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games good]]></category>
		<category><![CDATA[videogames: brain gain or drain?]]></category>
		<category><![CDATA[walter boot]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=38429</guid>
		<description><![CDATA[<p>In this show we’ll be talking about various perceptual and cognitive advantages to gaming. Dr. <a href="http://psy.fsu.edu/faculty/boot.dp.html" target="_blank">Walter Boot </a>is the director of the Attention and Training laboratory in the Department of Psychology at Florida State University. In his lab they have tested expert video game players versus newbie’s on a variety of <a href="http://http://www.sciencedirect.com/science/article/pii/S0001691808001200" target="_blank">attentional, memory and information processing tasks</a>. This included &#8230; <a href="http://webtalkradio.net/2012/01/16/videogames-brain-gain-or-drain-%e2%80%93-attention-memory-and-information-processing-advantages-to-gaming/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>In this show we’ll be talking about various perceptual and cognitive advantages to gaming. Dr. <a href="http://psy.fsu.edu/faculty/boot.dp.html" target="_blank">Walter Boot </a>is the director of the Attention and Training laboratory in the Department of Psychology at Florida State University. In his lab they have tested expert video game players versus newbie’s on a variety of <a href="http://http://www.sciencedirect.com/science/article/pii/S0001691808001200" target="_blank">attentional, memory and information processing tasks</a>. This included training on a specific game which is important from a methodological point when trying to discover if gaming improves attention. You’ll learn about the advantages and disadvantages to such lifelong attentional training by playing video games. This includes military and safety applications. In addition you’ll learn how gaming may be able to slow the <a href="http://www.time.com/time/health/article/0,8599,1909852,00.html" target="_blank">cognitive aging decline</a>.</p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb011612.mp3" length="22121787" type="audio/mpeg" />
			<itunes:keywords>attention,benefits of video games,cognitive agine decline,dr. walter boot,gaming,gaming benefits,gaming improves attention,hardcore gaming,information processing,jayne gackenbach,memory,military games</itunes:keywords>
		<itunes:subtitle>In this show we’ll be talking about various perceptual and cognitive advantages to gaming. Dr. Walter Boot is the director of the Attention and Training laboratory in the Department of Psychology at Florida State University.</itunes:subtitle>
		<itunes:summary>In this show we’ll be talking about various perceptual and cognitive advantages to gaming. Dr. Walter Boot  (http://psy.fsu.edu/faculty/boot.dp.html)is the director of the Attention and Training laboratory in the Department of Psychology at Florida State University. In his lab they have tested expert video game players versus newbie’s on a variety of attentional, memory and information processing tasks (http://http://www.sciencedirect.com/science/article/pii/S0001691808001200). This included training on a specific game which is important from a methodological point when trying to discover if gaming improves attention. You’ll learn about the advantages and disadvantages to such lifelong attentional training by playing video games. This includes military and safety applications. In addition you’ll learn how gaming may be able to slow the cognitive aging decline (http://www.time.com/time/health/article/0,8599,1909852,00.html).</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:03</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Military and Gaming</title>
		<link>http://webtalkradio.net/2012/01/02/videogames-brain-gain-or-drain-%e2%80%93-military-and-gaming/</link>
		<comments>http://webtalkradio.net/2012/01/02/videogames-brain-gain-or-drain-%e2%80%93-military-and-gaming/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 05:01:14 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[innovation news daily]]></category>
		<category><![CDATA[jayne gackenbach]]></category>
		<category><![CDATA[jeremy hsu]]></category>
		<category><![CDATA[military games]]></category>
		<category><![CDATA[military gaming]]></category>
		<category><![CDATA[military psychology]]></category>
		<category><![CDATA[military simulator]]></category>
		<category><![CDATA[military video games]]></category>
		<category><![CDATA[reality simulator]]></category>
		<category><![CDATA[video game development]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game stress]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>
		<category><![CDATA[virtual reality games]]></category>
		<category><![CDATA[virtual reality gaming]]></category>
		<category><![CDATA[virtual reality simulator]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=38017</guid>
		<description><![CDATA[<p>In this show the use of games in the military is explored. In a recent study in the journal, <em>Military Psychology</em>, it was found that 43% of their over 10,000 soldier respondents reported gaming on a weekly basis. These individuals were largely male, young, and of the lower ranks. Given that almost all young people have played or currently &#8230; <a href="http://webtalkradio.net/2012/01/02/videogames-brain-gain-or-drain-%e2%80%93-military-and-gaming/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>In this show the use of games in the military is explored. In a recent study in the journal, <em>Military Psychology</em>, it was found that 43% of their over 10,000 soldier respondents reported gaming on a weekly basis. These individuals were largely male, young, and of the lower ranks. Given that almost all young people have played or currently play some form of video game, this figure is likely to grow. My guest is <a href="http://sciencehsu.wordpress.com/about/" target="_blank">Jeremy Hsu</a>, who is the senior writer at <em>Innovation News Daily</em>. I asked Jeremy to have this conversation with me about <a href="http://www.livescience.com/10022-military-video-games.html" target="_blank">military gaming </a>uses as he has interviewed various military researchers and personnel about virtual reality and gaming in the military. While neither of us are military personnel, in this interview we cover a range of topics from training using virtual reality type simulators to personal use of games by soldiers. You’ll find out how gaming helps soldiers deal with the stressors associated with deployment and about the original video game developed a decade ago by the U.S. Army to help in recruitment.</p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb010212.mp3" length="25690323" type="audio/mpeg" />
			<itunes:keywords>innovation news daily,jayne gackenbach,jeremy hsu,military games,military gaming,military psychology,military simulator,military video games,reality simulator,video game development,video game research,video game stress</itunes:keywords>
		<itunes:subtitle>In this show the use of games in the military is explored. In a recent study in the journal, Military Psychology, it was found that 43% of their over 10,000 soldier respondents reported gaming on a weekly basis. These individuals were largely male,</itunes:subtitle>
		<itunes:summary>In this show the use of games in the military is explored. In a recent study in the journal, Military Psychology, it was found that 43% of their over 10,000 soldier respondents reported gaming on a weekly basis. These individuals were largely male, young, and of the lower ranks. Given that almost all young people have played or currently play some form of video game, this figure is likely to grow. My guest is Jeremy Hsu (http://sciencehsu.wordpress.com/about/), who is the senior writer at Innovation News Daily. I asked Jeremy to have this conversation with me about military gaming  (http://www.livescience.com/10022-military-video-games.html)uses as he has interviewed various military researchers and personnel about virtual reality and gaming in the military. While neither of us are military personnel, in this interview we cover a range of topics from training using virtual reality type simulators to personal use of games by soldiers. You’ll find out how gaming helps soldiers deal with the stressors associated with deployment and about the original video game developed a decade ago by the U.S. Army to help in recruitment.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:46</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Horror in Film and Video Games</title>
		<link>http://webtalkradio.net/2011/12/19/videogames-brain-gain-or-drain-%e2%80%93-horror-in-film-and-video-games/</link>
		<comments>http://webtalkradio.net/2011/12/19/videogames-brain-gain-or-drain-%e2%80%93-horror-in-film-and-video-games/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 05:01:03 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=37430</guid>
		<description><![CDATA[<p>In this show I am talking with Dr. <a href="http://bgrant@brocku.ca " target="_blank">Barry Grant</a>, who is a professor in the Department of Communication, Popular Culture and Film at Brock University in Ontario, Canada. Our topic is <a href="http://journals.sfu.ca/loading/index.php/loading/article/view/85/82 " target="_blank">horror in film and video games</a>. As an expert and teacher in film genres, science fiction, and horror, as well as a game developer, Dr. Grant &#8230; <a href="http://webtalkradio.net/2011/12/19/videogames-brain-gain-or-drain-%e2%80%93-horror-in-film-and-video-games/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>In this show I am talking with Dr. <a href="http://bgrant@brocku.ca " target="_blank">Barry Grant</a>, who is a professor in the Department of Communication, Popular Culture and Film at Brock University in Ontario, Canada. Our topic is <a href="http://journals.sfu.ca/loading/index.php/loading/article/view/85/82 " target="_blank">horror in film and video games</a>. As an expert and teacher in film genres, science fiction, and horror, as well as a game developer, Dr. Grant has an informed perspective on why horror is such a popular genre across various media. In this interview we discuss its history in mythology and culture as well as query its wide popularity today ranging from zombies and vampires to surprise outcomes. You’ll learn why sometimes we laugh at horror films and how their import into video games offers new horizons for developers. Finally, I ask Dr. Grant, ‘is the popularity of the horror genre today an indication of fears of a failing society?’</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F12%2F19%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-horror-in-film-and-video-games%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Horror%20in%20Film%20and%20Video%20Games" id="wpa2a_18"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb121911.mp3" length="19532530" type="audio/mpeg" />
			<itunes:subtitle>In this show I am talking with Dr. Barry Grant, who is a professor in the Department of Communication, Popular Culture and Film at Brock University in Ontario, Canada. Our topic is horror in film and video games. As an expert and teacher in film genres,</itunes:subtitle>
		<itunes:summary>In this show I am talking with Dr. Barry Grant (http://bgrant@brocku.ca ), who is a professor in the Department of Communication, Popular Culture and Film at Brock University in Ontario, Canada. Our topic is horror in film and video games (http://journals.sfu.ca/loading/index.php/loading/article/view/85/82 ). As an expert and teacher in film genres, science fiction, and horror, as well as a game developer, Dr. Grant has an informed perspective on why horror is such a popular genre across various media. In this interview we discuss its history in mythology and culture as well as query its wide popularity today ranging from zombies and vampires to surprise outcomes. You’ll learn why sometimes we laugh at horror films and how their import into video games offers new horizons for developers. Finally, I ask Dr. Grant, ‘is the popularity of the horror genre today an indication of fears of a failing society?’</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:21</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Personality and Video Game Violence</title>
		<link>http://webtalkradio.net/2011/12/05/videogames-brain-gain-or-drain-%e2%80%93-personality-and-video-game-violence/</link>
		<comments>http://webtalkradio.net/2011/12/05/videogames-brain-gain-or-drain-%e2%80%93-personality-and-video-game-violence/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 05:01:09 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[casual gamers]]></category>
		<category><![CDATA[dr patrick markey]]></category>
		<category><![CDATA[gamer behavior]]></category>
		<category><![CDATA[gamer personality]]></category>
		<category><![CDATA[hardcore gamers]]></category>
		<category><![CDATA[jayne gakenbach]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[patrick markey]]></category>
		<category><![CDATA[tech bubble]]></category>
		<category><![CDATA[video game personality]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games in the media]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>
		<category><![CDATA[villanova university]]></category>
		<category><![CDATA[violence in video games]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=36790</guid>
		<description><![CDATA[<p>Dr. Patrick Markey director of the <a href="http://www.InterpersonalResearch.com" target="_blank">Interpersonal Lab </a>at Villanova University is interviewed. He has examined how personality can be a predictor of aggression resulting from gaming. He talks about three<a href="http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf" target="_blank"> personality </a>traits that are particularly likely to predict negative outcomes of violent video game play. You’ll learn what these are as well as how does situation affect aggressive modeling &#8230; <a href="http://webtalkradio.net/2011/12/05/videogames-brain-gain-or-drain-%e2%80%93-personality-and-video-game-violence/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Dr. Patrick Markey director of the <a href="http://www.InterpersonalResearch.com" target="_blank">Interpersonal Lab </a>at Villanova University is interviewed. He has examined how personality can be a predictor of aggression resulting from gaming. He talks about three<a href="http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf" target="_blank"> personality </a>traits that are particularly likely to predict negative outcomes of violent video game play. You’ll learn what these are as well as how does situation affect aggressive modeling after gaming? In other words, what are the effects of family and peers? In addition to effects of personality on aggression, we also chat about some of his other work on media and interpersonal behaviour. You’ll learn about the unique personalities of cheaters and if that cluster applies to cheating in games. Finally, the <a href="http://www.youtube.com/watch?v=DP29_Jm2_RE" target="_blank">tech bubble</a>, that many of us find ourselves in, is discussed in terms of gaming. Are gamers alone as they sit with others or are they truly “with others” but online?</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F12%2F05%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-personality-and-video-game-violence%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Personality%20and%20Video%20Game%20Violence" id="wpa2a_20"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb120511.mp3" length="25442055" type="audio/mpeg" />
			<itunes:keywords>casual gamers,dr patrick markey,gamer behavior,gamer personality,hardcore gamers,jayne gakenbach,online gaming,patrick markey,tech bubble,video game personality,video game research,video game study</itunes:keywords>
		<itunes:subtitle>Dr. Patrick Markey director of the Interpersonal Lab at Villanova University is interviewed. He has examined how personality can be a predictor of aggression resulting from gaming. He talks about three personality traits that are particularly likely to...</itunes:subtitle>
		<itunes:summary>Dr. Patrick Markey director of the Interpersonal Lab  (http://www.InterpersonalResearch.com)at Villanova University is interviewed. He has examined how personality can be a predictor of aggression resulting from gaming. He talks about three personality  (http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf)traits that are particularly likely to predict negative outcomes of violent video game play. You’ll learn what these are as well as how does situation affect aggressive modeling after gaming? In other words, what are the effects of family and peers? In addition to effects of personality on aggression, we also chat about some of his other work on media and interpersonal behaviour. You’ll learn about the unique personalities of cheaters and if that cluster applies to cheating in games. Finally, the tech bubble (http://www.youtube.com/watch?v=DP29_Jm2_RE), that many of us find ourselves in, is discussed in terms of gaming. Are gamers alone as they sit with others or are they truly “with others” but online?</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:30</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Past and Future of Gaming</title>
		<link>http://webtalkradio.net/2011/11/21/videogames-brain-gain-or-drain-%e2%80%93-112111/</link>
		<comments>http://webtalkradio.net/2011/11/21/videogames-brain-gain-or-drain-%e2%80%93-112111/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 05:01:56 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=36177</guid>
		<description><![CDATA[<p>There are two parts to this show. First the history of video game chapter is read from my forthcoming book, <em>Playing Reality</em>, by my coauthor who happens to be my son, <a href="http://www.teace.ca" target="_blank">Teace Snyder</a>! As you know from earlier shows the reason that I got interested in video game play was because my son is a gamer but he &#8230; <a href="http://webtalkradio.net/2011/11/21/videogames-brain-gain-or-drain-%e2%80%93-112111/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>There are two parts to this show. First the history of video game chapter is read from my forthcoming book, <em>Playing Reality</em>, by my coauthor who happens to be my son, <a href="http://www.teace.ca" target="_blank">Teace Snyder</a>! As you know from earlier shows the reason that I got interested in video game play was because my son is a gamer but he is also a writer and film maker. So when I thought about writing a book for my students, and other gamers, on what we know psychologically about gaming, it seemed a good idea to have the voice of the narrator (writer/coauthor) be a serious gamer. You’ll learn how the 20 something generation responded to Nintendo and the various changes in game play including the first introductions to violence. Following this reading, I talk with <a href="mailto:sandyr@mediaresearch.com " target="_blank">Dr. Sanford Rosenberg </a>who discusses gaming in society from the perspective of a media analyst. Dr. Rosenberg is the CEO and founder of <a href="http://www.mediaresearch.com," target="_blank">Media Research Associates</a>. He reflects back on his days with Pong and how he also followed his children’s leads into the new world of electronic media and play. In our conversation he speculates about the future directions of gaming.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F11%2F21%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-112111%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Past%20and%20Future%20of%20Gaming" id="wpa2a_22"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb112111.mp3" length="28750202" type="audio/mpeg" />
			<itunes:subtitle>There are two parts to this show. First the history of video game chapter is read from my forthcoming book, Playing Reality, by my coauthor who happens to be my son, Teace Snyder! As you know from earlier shows the reason that I got interested in video...</itunes:subtitle>
		<itunes:summary>There are two parts to this show. First the history of video game chapter is read from my forthcoming book, Playing Reality, by my coauthor who happens to be my son, Teace Snyder (http://www.teace.ca)! As you know from earlier shows the reason that I got interested in video game play was because my son is a gamer but he is also a writer and film maker. So when I thought about writing a book for my students, and other gamers, on what we know psychologically about gaming, it seemed a good idea to have the voice of the narrator (writer/coauthor) be a serious gamer. You’ll learn how the 20 something generation responded to Nintendo and the various changes in game play including the first introductions to violence. Following this reading, I talk with Dr. Sanford Rosenberg  (mailto:sandyr@mediaresearch.com )who discusses gaming in society from the perspective of a media analyst. Dr. Rosenberg is the CEO and founder of Media Research Associates (http://www.mediaresearch.com,). He reflects back on his days with Pong and how he also followed his children’s leads into the new world of electronic media and play. In our conversation he speculates about the future directions of gaming.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:57</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Narrative and Gaming: Influences of Mixed Media</title>
		<link>http://webtalkradio.net/2011/11/07/videogames-brain-gain-or-drain-%e2%80%93-narrative-and-gaming-influences-of-mixed-media/</link>
		<comments>http://webtalkradio.net/2011/11/07/videogames-brain-gain-or-drain-%e2%80%93-narrative-and-gaming-influences-of-mixed-media/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 05:01:45 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[athabasca university]]></category>
		<category><![CDATA[communication studies]]></category>
		<category><![CDATA[department of communication]]></category>
		<category><![CDATA[dr. evelyn ellerman]]></category>
		<category><![CDATA[jayne gakenbach]]></category>
		<category><![CDATA[narrative video games]]></category>
		<category><![CDATA[simulated environments]]></category>
		<category><![CDATA[video game education]]></category>
		<category><![CDATA[video game narrative]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=35574</guid>
		<description><![CDATA[<p>Dr. Evelyn Ellerman, chair of the <a href="http://cmns.athabascau.ca/" target="_blank">Department of Communication Studies </a>at Athabasca University, is interviewed in this show. She talks about the implications of gaming for the field of Communication Studies. Dr. Ellerman will address the role of narrative in games as a form of storytelling. How media overlap with newer media transforming older media is a theme in this &#8230; <a href="http://webtalkradio.net/2011/11/07/videogames-brain-gain-or-drain-%e2%80%93-narrative-and-gaming-influences-of-mixed-media/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Dr. Evelyn Ellerman, chair of the <a href="http://cmns.athabascau.ca/" target="_blank">Department of Communication Studies </a>at Athabasca University, is interviewed in this show. She talks about the implications of gaming for the field of Communication Studies. Dr. Ellerman will address the role of narrative in games as a form of storytelling. How media overlap with newer media transforming older media is a theme in this discussion. She particularly explains how the movie and gaming industries are cross pollinating and the implications of such overlap for the future of these media. Also touched upon are some of the educational implications of the use of new media, including gaming and <a href="https://elab.athabascau.ca/home" target="_blank">simulated environments</a>. You’ll learn how video games, as well as other new media, are reshaping how we communicate and thus learn through stories.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F11%2F07%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-narrative-and-gaming-influences-of-mixed-media%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Narrative%20and%20Gaming%3A%20Influences%20of%20Mixed%20Media" id="wpa2a_24"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb110711.mp3" length="28191808" type="audio/mpeg" />
			<itunes:keywords>athabasca university,communication studies,department of communication,dr. evelyn ellerman,jayne gakenbach,narrative video games,simulated environments,video game education,video game narrative,video game research,video game study,video games</itunes:keywords>
		<itunes:subtitle>Dr. Evelyn Ellerman, chair of the Department of Communication Studies at Athabasca University, is interviewed in this show. She talks about the implications of gaming for the field of Communication Studies. Dr.</itunes:subtitle>
		<itunes:summary>Dr. Evelyn Ellerman, chair of the Department of Communication Studies  (http://cmns.athabascau.ca/)at Athabasca University, is interviewed in this show. She talks about the implications of gaming for the field of Communication Studies. Dr. Ellerman will address the role of narrative in games as a form of storytelling. How media overlap with newer media transforming older media is a theme in this discussion. She particularly explains how the movie and gaming industries are cross pollinating and the implications of such overlap for the future of these media. Also touched upon are some of the educational implications of the use of new media, including gaming and simulated environments (https://elab.athabascau.ca/home). You’ll learn how video games, as well as other new media, are reshaping how we communicate and thus learn through stories.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:22</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Teaching Experts: From Gamers to Lifelong Learners</title>
		<link>http://webtalkradio.net/2011/10/17/videogames-brain-gain-or-drain-%e2%80%93-teaching-experts-from-gamers-to-lifelong-learners/</link>
		<comments>http://webtalkradio.net/2011/10/17/videogames-brain-gain-or-drain-%e2%80%93-teaching-experts-from-gamers-to-lifelong-learners/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 04:01:14 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[casual gamers]]></category>
		<category><![CDATA[dr. jose zagal]]></category>
		<category><![CDATA[game studies]]></category>
		<category><![CDATA[gamer culture]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[hardcore gamers]]></category>
		<category><![CDATA[jose zagal game studies]]></category>
		<category><![CDATA[jose zagal ludoliteracy]]></category>
		<category><![CDATA[ludoliteracy]]></category>
		<category><![CDATA[understanding video games]]></category>
		<category><![CDATA[video game culture]]></category>
		<category><![CDATA[video game expert]]></category>
		<category><![CDATA[video game instructor]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game science]]></category>
		<category><![CDATA[video game student]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video game teacher]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=34667</guid>
		<description><![CDATA[<p>This interview is with<a href="http://facsrv.cs.depaul.edu/~jzagal/index.html" target="_blank"> Dr. Jose Zagal</a>, who is with DePaul University. He is the author of <a href="http://www.ludoliteracy.com/" target="_blank">Ludoliteracy</a>. In his article in <a href="http://gamestudies.org/0802/articles/zagal_bruckman" target="_blank">Game Studies</a>, “Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games”, Dr. Zagal explains his doctoral dissertation research. The field of game studies is rapidly growing and in this interview we talk about &#8230; <a href="http://webtalkradio.net/2011/10/17/videogames-brain-gain-or-drain-%e2%80%93-teaching-experts-from-gamers-to-lifelong-learners/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This interview is with<a href="http://facsrv.cs.depaul.edu/~jzagal/index.html" target="_blank"> Dr. Jose Zagal</a>, who is with DePaul University. He is the author of <a href="http://www.ludoliteracy.com/" target="_blank">Ludoliteracy</a>. In his article in <a href="http://gamestudies.org/0802/articles/zagal_bruckman" target="_blank">Game Studies</a>, “Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games”, Dr. Zagal explains his doctoral dissertation research. The field of game studies is rapidly growing and in this interview we talk about the challenges of teaching “experts”, that is hard core gamers, about the field of gaming. This of course has broader implications for anyone taking classes as an adult who brings to bear various expertises through a life lived. You’ll learn about the challenges faced by &#8220;gamers&#8221; and lifelong learners as well as how a naïve understanding of games can lead to problems both for the students, instructors and the public.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F10%2F17%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-teaching-experts-from-gamers-to-lifelong-learners%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Teaching%20Experts%3A%20From%20Gamers%20to%20Lifelong%20Learners" id="wpa2a_26"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/vgb101711.mp3" length="24772902" type="audio/mpeg" />
			<itunes:keywords>casual gamers,dr. jose zagal,game studies,gamer culture,gamers,hardcore gamers,jose zagal game studies,jose zagal ludoliteracy,ludoliteracy,understanding video games,video game culture,video game expert</itunes:keywords>
		<itunes:subtitle>This interview is with Dr. Jose Zagal, who is with DePaul University. He is the author of Ludoliteracy. In his article in Game Studies, “Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games”, Dr.</itunes:subtitle>
		<itunes:summary>This interview is with Dr. Jose Zagal (http://facsrv.cs.depaul.edu/~jzagal/index.html), who is with DePaul University. He is the author of Ludoliteracy (http://www.ludoliteracy.com/). In his article in Game Studies (http://gamestudies.org/0802/articles/zagal_bruckman), “Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games”, Dr. Zagal explains his doctoral dissertation research. The field of game studies is rapidly growing and in this interview we talk about the challenges of teaching “experts”, that is hard core gamers, about the field of gaming. This of course has broader implications for anyone taking classes as an adult who brings to bear various expertises through a life lived. You’ll learn about the challenges faced by &quot;gamers&quot; and lifelong learners as well as how a naïve understanding of games can lead to problems both for the students, instructors and the public.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:48</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Constructive and Cooperative Gaming</title>
		<link>http://webtalkradio.net/2011/10/03/videogames-brain-gain-or-drain-%e2%80%93-constructive-and-cooperative-gaming/</link>
		<comments>http://webtalkradio.net/2011/10/03/videogames-brain-gain-or-drain-%e2%80%93-constructive-and-cooperative-gaming/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 04:01:10 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[amy bruckman college of computing]]></category>
		<category><![CDATA[amy bruckman minecraft]]></category>
		<category><![CDATA[amy bruckman video games]]></category>
		<category><![CDATA[college of computing]]></category>
		<category><![CDATA[dr. amy bruckman]]></category>
		<category><![CDATA[electronic learning communities]]></category>
		<category><![CDATA[electronic learning community]]></category>
		<category><![CDATA[georgia institute of technology]]></category>
		<category><![CDATA[video games: brain drain or gain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=34044</guid>
		<description><![CDATA[<p>Dr. <a href="http://www.cc.gatech.edu/~asb/" target="_blank">Amy Bruckman </a>is interviewed this time. She is an Associate Professor in the College of Computing at Georgia Institute of Technology. She and her students in the<a href="http://www.cc.gatech.edu/elc" target="_blank"> Electronic Learning Communities </a>research group, do research about online communities and education. Listeners will find this conversation quite helpful as it will introduce how gaming can be cooperative and constructive yet is &#8230; <a href="http://webtalkradio.net/2011/10/03/videogames-brain-gain-or-drain-%e2%80%93-constructive-and-cooperative-gaming/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Dr. <a href="http://www.cc.gatech.edu/~asb/" target="_blank">Amy Bruckman </a>is interviewed this time. She is an Associate Professor in the College of Computing at Georgia Institute of Technology. She and her students in the<a href="http://www.cc.gatech.edu/elc" target="_blank"> Electronic Learning Communities </a>research group, do research about online communities and education. Listeners will find this conversation quite helpful as it will introduce how gaming can be cooperative and constructive yet is not a panacea for all educational needs. As a mother herself of two young boys, Dr. Bruckman talks about her children’s experience with “<a href="http://minecraft.net" target="_blank">Minecraft</a>”. She notes that while amazingly creative things are possible in virtual worlds such as Second Life, ordinary people don’t normally have those skills. Yet there are many types of games and software where creative construction is possible. You’ll learn that these constructive online experiences, which are often cooperative, whether in a game or simply as a play space online, offer learning opportunities.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F10%2F03%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-constructive-and-cooperative-gaming%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Constructive%20and%20Cooperative%20Gaming" id="wpa2a_28"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/100311.mp3" length="21947498" type="audio/mpeg" />
			<itunes:keywords>amy bruckman college of computing,amy bruckman minecraft,amy bruckman video games,college of computing,dr. amy bruckman,electronic learning communities,electronic learning community,georgia institute of technology,video games: brain drain or gain</itunes:keywords>
		<itunes:subtitle>Dr. Amy Bruckman is interviewed this time. She is an Associate Professor in the College of Computing at Georgia Institute of Technology. She and her students in the Electronic Learning Communities research group,</itunes:subtitle>
		<itunes:summary>Dr. Amy Bruckman  (http://www.cc.gatech.edu/~asb/)is interviewed this time. She is an Associate Professor in the College of Computing at Georgia Institute of Technology. She and her students in the Electronic Learning Communities  (http://www.cc.gatech.edu/elc)research group, do research about online communities and education. Listeners will find this conversation quite helpful as it will introduce how gaming can be cooperative and constructive yet is not a panacea for all educational needs. As a mother herself of two young boys, Dr. Bruckman talks about her children’s experience with “Minecraft (http://minecraft.net)”. She notes that while amazingly creative things are possible in virtual worlds such as Second Life, ordinary people don’t normally have those skills. Yet there are many types of games and software where creative construction is possible. You’ll learn that these constructive online experiences, which are often cooperative, whether in a game or simply as a play space online, offer learning opportunities.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:52</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – The Casual Game Revolution</title>
		<link>http://webtalkradio.net/2011/09/19/videogames-brain-gain-or-drain-%e2%80%93-the-casual-game-revolution/</link>
		<comments>http://webtalkradio.net/2011/09/19/videogames-brain-gain-or-drain-%e2%80%93-the-casual-game-revolution/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 04:01:13 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[casual game book]]></category>
		<category><![CDATA[casual gamers]]></category>
		<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[cell phone games]]></category>
		<category><![CDATA[dr. jesper juul]]></category>
		<category><![CDATA[half-real]]></category>
		<category><![CDATA[half-real book]]></category>
		<category><![CDATA[hardcore gamers]]></category>
		<category><![CDATA[jesper juul]]></category>
		<category><![CDATA[jesper juul interview]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[new york university game center]]></category>
		<category><![CDATA[shift in the gaming industry]]></category>
		<category><![CDATA[the casual game revolution]]></category>
		<category><![CDATA[video game podcast]]></category>
		<category><![CDATA[video game radio]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=33487</guid>
		<description><![CDATA[<p><a href="http://www.jesperjuul.net/ludologist" target="_blank">Dr. Jesper Juul</a>, author of <a href="http://www.jesperjuul.net/casualrevolution" target="_blank">The Casual Game Revolution</a> and <a href="http://www.half-real.net" target="_blank">Half-Real</a> is interviewed in this show. He is a Danish game researcher who is currently a Visiting Assistant Arts Professor at the New York University Game Center. As a casual gamer myself, I was fascinated to find this book and required my students to read parts of it. The &#8230; <a href="http://webtalkradio.net/2011/09/19/videogames-brain-gain-or-drain-%e2%80%93-the-casual-game-revolution/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jesperjuul.net/ludologist" target="_blank">Dr. Jesper Juul</a>, author of <a href="http://www.jesperjuul.net/casualrevolution" target="_blank">The Casual Game Revolution</a> and <a href="http://www.half-real.net" target="_blank">Half-Real</a> is interviewed in this show. He is a Danish game researcher who is currently a Visiting Assistant Arts Professor at the New York University Game Center. As a casual gamer myself, I was fascinated to find this book and required my students to read parts of it. The shift in the gaming industry spoken of in this book is evident at the Game Developers Conference. Not only is casual gaming front and center in the family room on the Wii but also on every mobile device from iphones to ipads and their like. Thus casual gamers typically don’t play for long stretches of time, but rather while on the subway or waiting in line at Safeway. In this show we’ll learn how casual games are actually reconnecting people to their gaming experiences in childhood as well as converting even the most unlikely populations, such as the elderly, into gamers.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F09%2F19%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-the-casual-game-revolution%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20The%20Casual%20Game%20Revolution" id="wpa2a_30"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/091911.mp3" length="23304194" type="audio/mpeg" />
			<itunes:keywords>casual game book,casual gamers,casual gaming,cell phone games,dr. jesper juul,half-real,half-real book,hardcore gamers,jesper juul,jesper juul interview,mobile gaming,new york university game center</itunes:keywords>
		<itunes:subtitle>Dr. Jesper Juul, author of The Casual Game Revolution and Half-Real is interviewed in this show. He is a Danish game researcher who is currently a Visiting Assistant Arts Professor at the New York University Game Center. As a casual gamer myself,</itunes:subtitle>
		<itunes:summary>Dr. Jesper Juul (http://www.jesperjuul.net/ludologist), author of The Casual Game Revolution (http://www.jesperjuul.net/casualrevolution) and Half-Real (http://www.half-real.net) is interviewed in this show. He is a Danish game researcher who is currently a Visiting Assistant Arts Professor at the New York University Game Center. As a casual gamer myself, I was fascinated to find this book and required my students to read parts of it. The shift in the gaming industry spoken of in this book is evident at the Game Developers Conference. Not only is casual gaming front and center in the family room on the Wii but also on every mobile device from iphones to ipads and their like. Thus casual gamers typically don’t play for long stretches of time, but rather while on the subway or waiting in line at Safeway. In this show we’ll learn how casual games are actually reconnecting people to their gaming experiences in childhood as well as converting even the most unlikely populations, such as the elderly, into gamers.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:17</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Middle Aged Female Gamers!</title>
		<link>http://webtalkradio.net/2011/09/05/videogames-brain-gain-or-drain-%e2%80%93-middle-aged-female-gamers/</link>
		<comments>http://webtalkradio.net/2011/09/05/videogames-brain-gain-or-drain-%e2%80%93-middle-aged-female-gamers/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 04:01:16 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[big fish games]]></category>
		<category><![CDATA[casual game studies]]></category>
		<category><![CDATA[casual game study]]></category>
		<category><![CDATA[casual gamer stereotype]]></category>
		<category><![CDATA[casual gamers]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[cheating in video games]]></category>
		<category><![CDATA[cheating: gaining advantage in video games]]></category>
		<category><![CDATA[handbook of internet studies]]></category>
		<category><![CDATA[hardcore gamer stereotype]]></category>
		<category><![CDATA[hardcore gamers]]></category>
		<category><![CDATA[internet studies]]></category>
		<category><![CDATA[internet study]]></category>
		<category><![CDATA[mia consalvo]]></category>
		<category><![CDATA[middle-aged women playing video games]]></category>
		<category><![CDATA[older women and video games]]></category>
		<category><![CDATA[research on casual gamers]]></category>
		<category><![CDATA[research on hardcore gamers]]></category>
		<category><![CDATA[video game studies]]></category>
		<category><![CDATA[video game study]]></category>
		<category><![CDATA[video game talk radio]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games: brain drain or gain]]></category>
		<category><![CDATA[women and video games]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=32813</guid>
		<description><![CDATA[<p><a href="http://twitter.com/#!/miac" target="_blank">Mia Consalvo </a>who is has just begun teaching at Concordia University in Montreal after a year as a visiting scholar at MIT. She is the co-editor of the forthcoming Handbook of Internet Studies published by Blackwell and is author of <a href="http://onpoint.wbur.org/2010/08/03/social-games-and-cheating" target="_blank">Cheating: Gaining Advantage in Videogames </a>from MIT Press. She has published articles and book chapters in the areas of game &#8230; <a href="http://webtalkradio.net/2011/09/05/videogames-brain-gain-or-drain-%e2%80%93-middle-aged-female-gamers/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/#!/miac" target="_blank">Mia Consalvo </a>who is has just begun teaching at Concordia University in Montreal after a year as a visiting scholar at MIT. She is the co-editor of the forthcoming Handbook of Internet Studies published by Blackwell and is author of <a href="http://onpoint.wbur.org/2010/08/03/social-games-and-cheating" target="_blank">Cheating: Gaining Advantage in Videogames </a>from MIT Press. She has published articles and book chapters in the areas of game studies and internet studies. In this interview we talk about her research on casual gamers who play at <a href="http://www.bigfishgames.com" target="_blank">Big Fish Games</a>, a major casual game producer. You’ll learn that 93% of those who play the game she studied are women ranging in age from 35 to 64. These women are serious about their gaming. For instance, they are sure that their domestic and employment responsibilities are taken care of before they log on to await the release of a new version of a favorite casual game. As with the more stereotyped hard core gamers, casual players favorite activity is achieving a goal, but they are more time constrained.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F09%2F05%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-middle-aged-female-gamers%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Middle%20Aged%20Female%20Gamers%21" id="wpa2a_32"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/090511.mp3" length="27703214" type="audio/mpeg" />
			<itunes:keywords>big fish games,casual game studies,casual game study,casual gamer stereotype,casual gamers,casual games,cheating in video games,cheating: gaining advantage in video games,handbook of internet studies,hardcore gamer stereotype,hardcore gamers,</itunes:keywords>
		<itunes:subtitle>Mia Consalvo who is has just begun teaching at Concordia University in Montreal after a year as a visiting scholar at MIT. She is the co-editor of the forthcoming Handbook of Internet Studies published by Blackwell and is author of Cheating: Gaining Ad...</itunes:subtitle>
		<itunes:summary>Mia Consalvo  (http://twitter.com/#!/miac)who is has just begun teaching at Concordia University in Montreal after a year as a visiting scholar at MIT. She is the co-editor of the forthcoming Handbook of Internet Studies published by Blackwell and is author of Cheating: Gaining Advantage in Videogames  (http://onpoint.wbur.org/2010/08/03/social-games-and-cheating)from MIT Press. She has published articles and book chapters in the areas of game studies and internet studies. In this interview we talk about her research on casual gamers who play at Big Fish Games (http://www.bigfishgames.com), a major casual game producer. You’ll learn that 93% of those who play the game she studied are women ranging in age from 35 to 64. These women are serious about their gaming. For instance, they are sure that their domestic and employment responsibilities are taken care of before they log on to await the release of a new version of a favorite casual game. As with the more stereotyped hard core gamers, casual players favorite activity is achieving a goal, but they are more time constrained.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:51</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Game Transfer Phenomena</title>
		<link>http://webtalkradio.net/2011/08/15/videogames-brain-gain-or-drain-%e2%80%93-game-transfer-phenomena/</link>
		<comments>http://webtalkradio.net/2011/08/15/videogames-brain-gain-or-drain-%e2%80%93-game-transfer-phenomena/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 04:01:37 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[angelica ortiz de gortari]]></category>
		<category><![CDATA[game transfer]]></category>
		<category><![CDATA[game transfer phenomena]]></category>
		<category><![CDATA[game transfer phenomenon]]></category>
		<category><![CDATA[international gaming research]]></category>
		<category><![CDATA[international journal of cyber behavior]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[using elements from video games to solve real life problems]]></category>
		<category><![CDATA[using tools from video games to solve real life problems]]></category>
		<category><![CDATA[video game news]]></category>
		<category><![CDATA[video game psychology]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=31955</guid>
		<description><![CDATA[<p>My guest this week is <a href="http://angelica.ortizdegortari2010@my.ntu.ac.uk" target="_blank">Angelica Ortiz de Gortari</a>, who will talk about the <a href="http://www.gametransferphenomena.com" target="_blank">Game Transfer Phenomena</a>. This young woman is working on her doctoral degree in the International Gaming Research Unit at Nottingham Trent University in the United Kingdom. Originally from Mexico, Angelica has been fascinated with gaming and it’s effects for some time. Just as with &#8230; <a href="http://webtalkradio.net/2011/08/15/videogames-brain-gain-or-drain-%e2%80%93-game-transfer-phenomena/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>My guest this week is <a href="http://angelica.ortizdegortari2010@my.ntu.ac.uk" target="_blank">Angelica Ortiz de Gortari</a>, who will talk about the <a href="http://www.gametransferphenomena.com" target="_blank">Game Transfer Phenomena</a>. This young woman is working on her doctoral degree in the International Gaming Research Unit at Nottingham Trent University in the United Kingdom. Originally from Mexico, Angelica has been fascinated with gaming and it’s effects for some time. Just as with my work on the effects of gaming on dreams, Angelica has found that when awake the game remains alive after the play ceases. That is, both intentionally and unintentionally gamers continue to use game based experiences in the real world. Angelica points to a wide variety of instances in her article which is about to appear in the <a href="http://www.irma-international.org/journal/international-journal-cyber-behavior-psychology/1182/" target="_blank">International Journal of Cyber Behavior, Psychology and Learning.</a> She points out that the more engaged in the game the player is the more likely they are to experienced game transfer to waking reality. She notes in her article that “Approximately half of the participants reported having thoughts about using elements from video games to resolve real life issues such as: using a boomerang or a hook, using a gravity gun to get things they cannot reach, zoom with sniper rifle to see something faraway, etc.”</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F08%2F15%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-game-transfer-phenomena%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Game%20Transfer%20Phenomena" id="wpa2a_34"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/081511.mp3" length="29684341" type="audio/mpeg" />
			<itunes:keywords>angelica ortiz de gortari,game transfer,game transfer phenomena,game transfer phenomenon,international gaming research,international journal of cyber behavior,psychology,using elements from video games to solve real life problems,</itunes:keywords>
		<itunes:subtitle>My guest this week is Angelica Ortiz de Gortari, who will talk about the Game Transfer Phenomena. This young woman is working on her doctoral degree in the International Gaming Research Unit at Nottingham Trent University in the United Kingdom.</itunes:subtitle>
		<itunes:summary>My guest this week is Angelica Ortiz de Gortari (http://angelica.ortizdegortari2010@my.ntu.ac.uk), who will talk about the Game Transfer Phenomena (http://www.gametransferphenomena.com). This young woman is working on her doctoral degree in the International Gaming Research Unit at Nottingham Trent University in the United Kingdom. Originally from Mexico, Angelica has been fascinated with gaming and it’s effects for some time. Just as with my work on the effects of gaming on dreams, Angelica has found that when awake the game remains alive after the play ceases. That is, both intentionally and unintentionally gamers continue to use game based experiences in the real world. Angelica points to a wide variety of instances in her article which is about to appear in the International Journal of Cyber Behavior, Psychology and Learning. (http://www.irma-international.org/journal/international-journal-cyber-behavior-psychology/1182/) She points out that the more engaged in the game the player is the more likely they are to experienced game transfer to waking reality. She notes in her article that “Approximately half of the participants reported having thoughts about using elements from video games to resolve real life issues such as: using a boomerang or a hook, using a gravity gun to get things they cannot reach, zoom with sniper rifle to see something faraway, etc.”</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:55</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Translations to Reality: Interview with a Psychologist who is a Serious Gamer</title>
		<link>http://webtalkradio.net/2011/08/01/videogames-brain-gain-or-drain-%e2%80%93-translations-to-reality-interview-with-a-psychologist-who-is-a-serious-gamer/</link>
		<comments>http://webtalkradio.net/2011/08/01/videogames-brain-gain-or-drain-%e2%80%93-translations-to-reality-interview-with-a-psychologist-who-is-a-serious-gamer/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 05:01:12 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[eva murzyn]]></category>
		<category><![CDATA[eva murzyn research]]></category>
		<category><![CDATA[female gamer]]></category>
		<category><![CDATA[gamer girl]]></category>
		<category><![CDATA[girl gamer]]></category>
		<category><![CDATA[international association for the study of dreams in the netherlands]]></category>
		<category><![CDATA[online massive multiplayer]]></category>
		<category><![CDATA[psychology of video games]]></category>
		<category><![CDATA[video game psychology]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video game science]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games: brain gain or drain]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world of warcraft news]]></category>
		<category><![CDATA[world of warcraft research]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=31328</guid>
		<description><![CDATA[<p>This show is a conversation with a female serious video game player. <a href="http://wow.dreams.study@gmail.com" target="_blank">Eva Murzyn</a>, who is originally from Poland, completed her PhD at the University of Dundee in the United Kingdom. Her research on individual differences in black and white dreaming, and their relationship with black and white media. In part this research interest emerged from her own experiences &#8230; <a href="http://webtalkradio.net/2011/08/01/videogames-brain-gain-or-drain-%e2%80%93-translations-to-reality-interview-with-a-psychologist-who-is-a-serious-gamer/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This show is a conversation with a female serious video game player. <a href="http://wow.dreams.study@gmail.com" target="_blank">Eva Murzyn</a>, who is originally from Poland, completed her PhD at the University of Dundee in the United Kingdom. Her research on individual differences in black and white dreaming, and their relationship with black and white media. In part this research interest emerged from her own experiences with media and especially with video game play. Eva not only plays the online massively multiplayer game, <a href="http://us.blizzard.com/en-us/games/wow/" target="_blank">World of Warcraft </a>(WoW), but she is a long time player of face to face reality role playing games such as Dungeons and Dragons. It is this combination of role playing games online and off with her doctoral work on media effects on dream content that make her a informed participant-observer in the world of video games and their effects on our reality perceptions. You’ll find out that not only did she use her imaginal practice in self defense to actually save herself from a real world robbery but the other advantages of such play. I chatted with her at the recent meeting of the <a href="http://www.iasdreams.org" target="_blank">International Association for the Study of Dreams in the Netherlands</a>.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F08%2F01%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-translations-to-reality-interview-with-a-psychologist-who-is-a-serious-gamer%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Translations%20to%20Reality%3A%20Interview%20with%20a%20Psychologist%20who%20is%20a%20Serious%20Gamer" id="wpa2a_36"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://webtalkradio.net/2011/08/01/videogames-brain-gain-or-drain-%e2%80%93-translations-to-reality-interview-with-a-psychologist-who-is-a-serious-gamer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/080111.mp3" length="37226102" type="audio/mpeg" />
			<itunes:keywords>dungeons and dragons,eva murzyn,eva murzyn research,female gamer,gamer girl,girl gamer,international association for the study of dreams in the netherlands,online massive multiplayer,psychology of video games,video game psychology,video game research,</itunes:keywords>
		<itunes:subtitle>This show is a conversation with a female serious video game player. Eva Murzyn, who is originally from Poland, completed her PhD at the University of Dundee in the United Kingdom. Her research on individual differences in black and white dreaming,</itunes:subtitle>
		<itunes:summary>This show is a conversation with a female serious video game player. Eva Murzyn (http://wow.dreams.study@gmail.com), who is originally from Poland, completed her PhD at the University of Dundee in the United Kingdom. Her research on individual differences in black and white dreaming, and their relationship with black and white media. In part this research interest emerged from her own experiences with media and especially with video game play. Eva not only plays the online massively multiplayer game, World of Warcraft  (http://us.blizzard.com/en-us/games/wow/)(WoW), but she is a long time player of face to face reality role playing games such as Dungeons and Dragons. It is this combination of role playing games online and off with her doctoral work on media effects on dream content that make her a informed participant-observer in the world of video games and their effects on our reality perceptions. You’ll find out that not only did she use her imaginal practice in self defense to actually save herself from a real world robbery but the other advantages of such play. I chatted with her at the recent meeting of the International Association for the Study of Dreams in the Netherlands (http://www.iasdreams.org).</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:01</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Children, Media and Video Games – A First Look</title>
		<link>http://webtalkradio.net/2011/07/18/videogames-brain-gain-or-drain-%e2%80%93-children-media-and-video-games-%e2%80%93-a-first-look/</link>
		<comments>http://webtalkradio.net/2011/07/18/videogames-brain-gain-or-drain-%e2%80%93-children-media-and-video-games-%e2%80%93-a-first-look/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 05:01:31 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[2011 games for health conference]]></category>
		<category><![CDATA[brain science]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[kaiser family foundation]]></category>
		<category><![CDATA[morphonix]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[neuroscience game]]></category>
		<category><![CDATA[neuroscience video game]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games and children]]></category>
		<category><![CDATA[video games and kids]]></category>
		<category><![CDATA[video games are bad for children]]></category>
		<category><![CDATA[video games are good for children]]></category>
		<category><![CDATA[video games: brain drain or gain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=30351</guid>
		<description><![CDATA[<p>Two elements of children and video games are covered in this show. First I summarize a recent study by the <a href="http://www.kff.org/entmedia/entmedia012010nr.cfm" target="_blank">Kaiser Family Foundation</a> on media use by children 8 to 18. By looking at all media use by children we can contextualize their use of video games. Following this, you’ll hear an interview made at the 2011 Games for Health &#8230; <a href="http://webtalkradio.net/2011/07/18/videogames-brain-gain-or-drain-%e2%80%93-children-media-and-video-games-%e2%80%93-a-first-look/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Two elements of children and video games are covered in this show. First I summarize a recent study by the <a href="http://www.kff.org/entmedia/entmedia012010nr.cfm" target="_blank">Kaiser Family Foundation</a> on media use by children 8 to 18. By looking at all media use by children we can contextualize their use of video games. Following this, you’ll hear an interview made at the 2011 Games for Health conference with a game developer who produces games for children. Karen Littman is president and founder of <a href="http://www.morphonix.com/" target="_blank">Morphonix</a>, a game development company in Sausalito, California. For 20 years her company has been mostly devoted to developing a series of neuroscience games that teach children and teens basic concepts about brain science but in an entertaining way.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F07%2F18%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-children-media-and-video-games-%25e2%2580%2593-a-first-look%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Children%2C%20Media%20and%20Video%20Games%20%E2%80%93%20A%20First%20Look" id="wpa2a_38"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://webtalkradio.net/2011/07/18/videogames-brain-gain-or-drain-%e2%80%93-children-media-and-video-games-%e2%80%93-a-first-look/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/071811.mp3" length="30058736" type="audio/mpeg" />
			<itunes:keywords>2011 games for health conference,brain science,game development,kaiser family foundation,morphonix,neuroscience,neuroscience game,neuroscience video game,video games,video games and children,video games and kids,video games are bad for children</itunes:keywords>
		<itunes:subtitle>Two elements of children and video games are covered in this show. First I summarize a recent study by the Kaiser Family Foundation on media use by children 8 to 18. By looking at all media use by children we can contextualize their use of video games.</itunes:subtitle>
		<itunes:summary>Two elements of children and video games are covered in this show. First I summarize a recent study by the Kaiser Family Foundation (http://www.kff.org/entmedia/entmedia012010nr.cfm) on media use by children 8 to 18. By looking at all media use by children we can contextualize their use of video games. Following this, you’ll hear an interview made at the 2011 Games for Health conference with a game developer who produces games for children. Karen Littman is president and founder of Morphonix (http://www.morphonix.com/), a game development company in Sausalito, California. For 20 years her company has been mostly devoted to developing a series of neuroscience games that teach children and teens basic concepts about brain science but in an entertaining way.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:03</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Exergaming</title>
		<link>http://webtalkradio.net/2011/07/04/videogames-brain-gain-or-drain-%e2%80%93-exergaming/</link>
		<comments>http://webtalkradio.net/2011/07/04/videogames-brain-gain-or-drain-%e2%80%93-exergaming/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 05:01:37 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[computer science doctoral]]></category>
		<category><![CDATA[exergame]]></category>
		<category><![CDATA[exergaming]]></category>
		<category><![CDATA[fitness game]]></category>
		<category><![CDATA[fitness video game]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[human computer interaction]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[multiplayer game]]></category>
		<category><![CDATA[multiplayer online]]></category>
		<category><![CDATA[physical abilities]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[tad stach]]></category>
		<category><![CDATA[tad stach interview]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wii fit]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=29626</guid>
		<description><![CDATA[<p><a href="http://research.cs.queensu.ca/~tstach/index.html" target="_blank">Tad Stach </a>is a computer science doctoral student at Queen&#8217;s University in Ontario, Canada. Tad’s current research is in the field of human-computer interaction. I interviewed him during the Game Developers conference. Tad is exploring how exercise can be improved through computer-mediated physical activity. More specifically, he is interested in facilitating more effective group or <a href="http://www.ucalgary.ca/exergaming/" target="_blank">exergames</a>. In this show &#8230; <a href="http://webtalkradio.net/2011/07/04/videogames-brain-gain-or-drain-%e2%80%93-exergaming/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://research.cs.queensu.ca/~tstach/index.html" target="_blank">Tad Stach </a>is a computer science doctoral student at Queen&#8217;s University in Ontario, Canada. Tad’s current research is in the field of human-computer interaction. I interviewed him during the Game Developers conference. Tad is exploring how exercise can be improved through computer-mediated physical activity. More specifically, he is interested in facilitating more effective group or <a href="http://www.ucalgary.ca/exergaming/" target="_blank">exergames</a>. In this show you’ll discover an entirely new way to approach exercise. As mentioned in my last show it’s more enjoyable to exercise if you do it with your friends. However, it can be hard to find a suitable partner to do exercise games with because sedentary people already have low self efficacy. That is, they do not believe that they can exercise and enjoy it. This can be demoralizing as they cannot keep up with the people who are exercising around them. Thus Tad is looking at multiplayer exergames. Here the exercise is computer mediated and thus you can balance for any differences in physical abilities and you can exercise with friends online.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F07%2F04%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-exergaming%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Exergaming" id="wpa2a_40"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/070411.mp3" length="24592614" type="audio/mpeg" />
			<itunes:keywords>computer science doctoral,exergame,exergaming,fitness game,fitness video game,game developer,game developers conference,human computer interaction,mmo,multiplayer,multiplayer game,multiplayer online</itunes:keywords>
		<itunes:subtitle>Tad Stach is a computer science doctoral student at Queen&#039;s University in Ontario, Canada. Tad’s current research is in the field of human-computer interaction. I interviewed him during the Game Developers conference.</itunes:subtitle>
		<itunes:summary>Tad Stach  (http://research.cs.queensu.ca/~tstach/index.html)is a computer science doctoral student at Queen&#039;s University in Ontario, Canada. Tad’s current research is in the field of human-computer interaction. I interviewed him during the Game Developers conference. Tad is exploring how exercise can be improved through computer-mediated physical activity. More specifically, he is interested in facilitating more effective group or exergames (http://www.ucalgary.ca/exergaming/). In this show you’ll discover an entirely new way to approach exercise. As mentioned in my last show it’s more enjoyable to exercise if you do it with your friends. However, it can be hard to find a suitable partner to do exercise games with because sedentary people already have low self efficacy. That is, they do not believe that they can exercise and enjoy it. This can be demoralizing as they cannot keep up with the people who are exercising around them. Thus Tad is looking at multiplayer exergames. Here the exercise is computer mediated and thus you can balance for any differences in physical abilities and you can exercise with friends online.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:30</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Gamification. Community Involvement Made Fun by Applying Video Game Play Mechanics</title>
		<link>http://webtalkradio.net/2011/06/20/videogames-brain-gain-or-drain-%e2%80%93-gamification-community-involvement-made-fun-by-applying-video-game-play-mechanics/</link>
		<comments>http://webtalkradio.net/2011/06/20/videogames-brain-gain-or-drain-%e2%80%93-gamification-community-involvement-made-fun-by-applying-video-game-play-mechanics/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 05:01:12 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[alternative reality games]]></category>
		<category><![CDATA[game play]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[healthy community development]]></category>
		<category><![CDATA[jane mcgonigal]]></category>
		<category><![CDATA[judy shasek]]></category>
		<category><![CDATA[judy shasek interview]]></category>
		<category><![CDATA[reality game]]></category>
		<category><![CDATA[reality is broken]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games are bad for you]]></category>
		<category><![CDATA[video games are good for you]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[why games make us better and how they can change the world]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=28811</guid>
		<description><![CDATA[<p><a href="http://gamify.com/" target="_blank">Gamification</a> is the use of game play mechanics for non-game applications. It works by making technology more engaging and by encouraging desired behaviors, taking advantage of humans&#8217; psychological predisposition to engage in activities that are fun and rewarding. This shows guest is Judy Shasek, managing director of <a href="http://www.footgamingcq.com" target="_blank">Healthy Community Development</a> in the Eugene, OR area. She has applied the ideas &#8230; <a href="http://webtalkradio.net/2011/06/20/videogames-brain-gain-or-drain-%e2%80%93-gamification-community-involvement-made-fun-by-applying-video-game-play-mechanics/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamify.com/" target="_blank">Gamification</a> is the use of game play mechanics for non-game applications. It works by making technology more engaging and by encouraging desired behaviors, taking advantage of humans&#8217; psychological predisposition to engage in activities that are fun and rewarding. This shows guest is Judy Shasek, managing director of <a href="http://www.footgamingcq.com" target="_blank">Healthy Community Development</a> in the Eugene, OR area. She has applied the ideas of gamification to community involvement. Her interest in this application was sparked by Jane McGonigal, author of<a href="http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850" target="_blank"> </a><em><a href="http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850" target="_blank">Reality is Broken</a>: Why Games Make Us Better and How They Can Change the World</em>. In McGonigal’s book she spends a considerable amount of time explaining various alternate reality game projects. In other words, how can we apply the principles of video game play, which has proven to be wildly popular, to real world problems. This process of gamification, or alternative reality games, offers potential to open up so many healthful projects to wider participation. You’ll learn something about how to apply these principles for your projects in this show with Judy Shasek.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F06%2F20%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-gamification-community-involvement-made-fun-by-applying-video-game-play-mechanics%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Gamification.%20Community%20Involvement%20Made%20Fun%20by%20Applying%20Video%20Game%20Play%20Mechanics" id="wpa2a_42"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/062011.mp3" length="24731181" type="audio/mpeg" />
			<itunes:keywords>alternative reality games,game play,games,gamification,gaming,healthy community development,jane mcgonigal,judy shasek,judy shasek interview,reality game,reality is broken,video games</itunes:keywords>
		<itunes:subtitle>Gamification is the use of game play mechanics for non-game applications. It works by making technology more engaging and by encouraging desired behaviors, taking advantage of humans&#039; psychological predisposition to engage in activities that are fun an...</itunes:subtitle>
		<itunes:summary>Gamification (http://gamify.com/) is the use of game play mechanics for non-game applications. It works by making technology more engaging and by encouraging desired behaviors, taking advantage of humans&#039; psychological predisposition to engage in activities that are fun and rewarding. This shows guest is Judy Shasek, managing director of Healthy Community Development (http://www.footgamingcq.com) in the Eugene, OR area. She has applied the ideas of gamification to community involvement. Her interest in this application was sparked by Jane McGonigal, author of  (http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850)Reality is Broken (http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850): Why Games Make Us Better and How They Can Change the World. In McGonigal’s book she spends a considerable amount of time explaining various alternate reality game projects. In other words, how can we apply the principles of video game play, which has proven to be wildly popular, to real world problems. This process of gamification, or alternative reality games, offers potential to open up so many healthful projects to wider participation. You’ll learn something about how to apply these principles for your projects in this show with Judy Shasek.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:37</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Simulation or Game: PTSD Training Game</title>
		<link>http://webtalkradio.net/2011/06/06/videogames-brain-gain-or-drain-%e2%80%93-simulation-or-game-ptsd-training-game/</link>
		<comments>http://webtalkradio.net/2011/06/06/videogames-brain-gain-or-drain-%e2%80%93-simulation-or-game-ptsd-training-game/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 05:01:07 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[benefits of video games]]></category>
		<category><![CDATA[depression]]></category>
		<category><![CDATA[dr gleen albright]]></category>
		<category><![CDATA[glenn albright]]></category>
		<category><![CDATA[kognito interactive]]></category>
		<category><![CDATA[ptsd]]></category>
		<category><![CDATA[suicidal thoughts]]></category>
		<category><![CDATA[tbi]]></category>
		<category><![CDATA[va medical center]]></category>
		<category><![CDATA[veteran hospital]]></category>
		<category><![CDATA[veteran medical]]></category>
		<category><![CDATA[veteran suicide]]></category>
		<category><![CDATA[veterans play video games]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[video games for veterans]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=28232</guid>
		<description><![CDATA[<p>In this show the principles of gaming and practice in virtual realms are illustrated with the work of Dr. Glenn Albright, of <a href="http://www.kognito.com" target="_blank">Kognito Interactive</a>. He talks about a role-playing game he has helped develop “to train family members of returning veterans to (1) recognize when their loved one is exhibiting signs of post-deployment stress including signs of <a href="http://www.nimh.nih.gov/health/topics/post-traumatic-stress-disorder-ptsd/index.shtml" target="_blank">PTSD</a>, &#8230; <a href="http://webtalkradio.net/2011/06/06/videogames-brain-gain-or-drain-%e2%80%93-simulation-or-game-ptsd-training-game/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>In this show the principles of gaming and practice in virtual realms are illustrated with the work of Dr. Glenn Albright, of <a href="http://www.kognito.com" target="_blank">Kognito Interactive</a>. He talks about a role-playing game he has helped develop “to train family members of returning veterans to (1) recognize when their loved one is exhibiting signs of post-deployment stress including signs of <a href="http://www.nimh.nih.gov/health/topics/post-traumatic-stress-disorder-ptsd/index.shtml" target="_blank">PTSD</a>, TBI, depression, and thoughts of suicide and (2) approach and talk to the Veteran about their concern and motivate them to seek help at the local VA medical center”. He explains that the user “assumes the role of various family members and engages in conversations with three emotionally responsive Veteran Avatars that exhibit signs of post-deployment stress. The avatars visually and verbally express emotions in reaction to users&#8217; decisions in the conversations, effectively replicating real life interactions and conversations with at-risk individuals.”</p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/060611.mp3" length="27356003" type="audio/mpeg" />
			<itunes:keywords>benefits of video games,depression,dr gleen albright,glenn albright,kognito interactive,ptsd,suicidal thoughts,tbi,va medical center,veteran hospital,veteran medical,veteran suicide</itunes:keywords>
		<itunes:subtitle>In this show the principles of gaming and practice in virtual realms are illustrated with the work of Dr. Glenn Albright, of Kognito Interactive. He talks about a role-playing game he has helped develop “to train family members of returning veterans to...</itunes:subtitle>
		<itunes:summary>In this show the principles of gaming and practice in virtual realms are illustrated with the work of Dr. Glenn Albright, of Kognito Interactive (http://www.kognito.com). He talks about a role-playing game he has helped develop “to train family members of returning veterans to (1) recognize when their loved one is exhibiting signs of post-deployment stress including signs of PTSD (http://www.nimh.nih.gov/health/topics/post-traumatic-stress-disorder-ptsd/index.shtml), TBI, depression, and thoughts of suicide and (2) approach and talk to the Veteran about their concern and motivate them to seek help at the local VA medical center”. He explains that the user “assumes the role of various family members and engages in conversations with three emotionally responsive Veteran Avatars that exhibit signs of post-deployment stress. The avatars visually and verbally express emotions in reaction to users&#039; decisions in the conversations, effectively replicating real life interactions and conversations with at-risk individuals.”</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:48</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Games for Health: Avatars</title>
		<link>http://webtalkradio.net/2011/05/23/videogames-brain-gain-or-drain-%e2%80%93-games-for-health-avatars/</link>
		<comments>http://webtalkradio.net/2011/05/23/videogames-brain-gain-or-drain-%e2%80%93-games-for-health-avatars/#comments</comments>
		<pubDate>Mon, 23 May 2011 05:01:55 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[2011 games for health]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[cognitive health]]></category>
		<category><![CDATA[debra liberman]]></category>
		<category><![CDATA[disease management]]></category>
		<category><![CDATA[epidemiology]]></category>
		<category><![CDATA[exergaming]]></category>
		<category><![CDATA[games for health]]></category>
		<category><![CDATA[games for health 2011]]></category>
		<category><![CDATA[health behavior change]]></category>
		<category><![CDATA[health education]]></category>
		<category><![CDATA[health games research]]></category>
		<category><![CDATA[healthcare]]></category>
		<category><![CDATA[martin seligmann]]></category>
		<category><![CDATA[nutrition]]></category>
		<category><![CDATA[physical therapy]]></category>
		<category><![CDATA[playing video games]]></category>
		<category><![CDATA[positive psychology]]></category>
		<category><![CDATA[rehab]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[video game research]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>
		<category><![CDATA[video games for your health]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=27583</guid>
		<description><![CDATA[<p>This show is coming to you from the annual <a href="http://www.gamesforhealth.org/" target="_blank">Games for Health </a>meeting. This is a group of researchers, developers and service workers who are examining video game play as a way to service health needs. This show starts with a brief summary of the keynote by Martin Seligmann, world renowned <a href="http://www.ppc.sas.upenn.edu/index.html" target="_blank">positive psychology </a>innovator. Then there is an interview with &#8230; <a href="http://webtalkradio.net/2011/05/23/videogames-brain-gain-or-drain-%e2%80%93-games-for-health-avatars/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This show is coming to you from the annual <a href="http://www.gamesforhealth.org/" target="_blank">Games for Health </a>meeting. This is a group of researchers, developers and service workers who are examining video game play as a way to service health needs. This show starts with a brief summary of the keynote by Martin Seligmann, world renowned <a href="http://www.ppc.sas.upenn.edu/index.html" target="_blank">positive psychology </a>innovator. Then there is an interview with Debra Lieberman of the University of California, Santa Barbara. She is director of the <a href="http://www.healthgamesresearch.org/" target="_blank">Health Games Research</a> initiative. In our interview we talk about the field of health games and of the psychology of avatars. These are our online characters. They can be a game based character, or facebook information, or an alias in a chat room. Our identification with these characters is part of the reason why they can benefit or possibly harm our offline selves.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F05%2F23%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-games-for-health-avatars%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Games%20for%20Health%3A%20Avatars" id="wpa2a_46"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/052311.mp3" length="27482488" type="audio/mpeg" />
			<itunes:keywords>2011 games for health,biofeedback,cognitive health,debra liberman,disease management,epidemiology,exergaming,games for health,games for health 2011,health behavior change,health education,health games research</itunes:keywords>
		<itunes:subtitle>This show is coming to you from the annual Games for Health meeting. This is a group of researchers, developers and service workers who are examining video game play as a way to service health needs. This show starts with a brief summary of the keynote...</itunes:subtitle>
		<itunes:summary>This show is coming to you from the annual Games for Health  (http://www.gamesforhealth.org/)meeting. This is a group of researchers, developers and service workers who are examining video game play as a way to service health needs. This show starts with a brief summary of the keynote by Martin Seligmann, world renowned positive psychology  (http://www.ppc.sas.upenn.edu/index.html)innovator. Then there is an interview with Debra Lieberman of the University of California, Santa Barbara. She is director of the Health Games Research (http://www.healthgamesresearch.org/) initiative. In our interview we talk about the field of health games and of the psychology of avatars. These are our online characters. They can be a game based character, or facebook information, or an alias in a chat room. Our identification with these characters is part of the reason why they can benefit or possibly harm our offline selves.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:54</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Video Game Play and Meditation, Spirituality and Dreams?</title>
		<link>http://webtalkradio.net/2011/05/09/videogames-brain-gain-or-drain-%e2%80%93-video-game-play-and-meditation-spirituality-and-dreams/</link>
		<comments>http://webtalkradio.net/2011/05/09/videogames-brain-gain-or-drain-%e2%80%93-video-game-play-and-meditation-spirituality-and-dreams/#comments</comments>
		<pubDate>Mon, 09 May 2011 05:01:55 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[dreams of gaming]]></category>
		<category><![CDATA[gaming and dreams]]></category>
		<category><![CDATA[integral psychology perspective]]></category>
		<category><![CDATA[ken wilber]]></category>
		<category><![CDATA[ken wilber integral psychology]]></category>
		<category><![CDATA[moses silbiger]]></category>
		<category><![CDATA[video game dreams]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games and dreaming]]></category>
		<category><![CDATA[video games as meditation]]></category>
		<category><![CDATA[video games brain gain or drain]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=27106</guid>
		<description><![CDATA[<p>This time Jayne reviews her own research into the effects of gaming on nighttime <a href="http://www.eludamos.org/index.php/eludamos/article/view/vol2no2-3" target="_blank">dreams</a> as well as her thesis that gaming can be framed as a type of <a href="http://www.springerlink.com/content/p26n3h1uq1w00771/" target="_blank">meditative</a> experience. She then interviews <a href="http://www.pressplaytogrow.com" target="_blank">Moses Silbiger</a>, a gamer and integral coach and consultant, whose master’s thesis topic explored spirituality and gaming from Ken Wilber’s Integral Psychology perspective.&#8230; <a href="http://webtalkradio.net/2011/05/09/videogames-brain-gain-or-drain-%e2%80%93-video-game-play-and-meditation-spirituality-and-dreams/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>This time Jayne reviews her own research into the effects of gaming on nighttime <a href="http://www.eludamos.org/index.php/eludamos/article/view/vol2no2-3" target="_blank">dreams</a> as well as her thesis that gaming can be framed as a type of <a href="http://www.springerlink.com/content/p26n3h1uq1w00771/" target="_blank">meditative</a> experience. She then interviews <a href="http://www.pressplaytogrow.com" target="_blank">Moses Silbiger</a>, a gamer and integral coach and consultant, whose master’s thesis topic explored spirituality and gaming from Ken Wilber’s Integral Psychology perspective.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F05%2F09%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-video-game-play-and-meditation-spirituality-and-dreams%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Video%20Game%20Play%20and%20Meditation%2C%20Spirituality%20and%20Dreams%3F" id="wpa2a_48"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/050911.mp3" length="34984124" type="audio/mpeg" />
			<itunes:keywords>dreams of gaming,gaming and dreams,integral psychology perspective,ken wilber,ken wilber integral psychology,moses silbiger,video game dreams,video games,video games and dreaming,video games as meditation,video games brain gain or drain</itunes:keywords>
		<itunes:subtitle>This time Jayne reviews her own research into the effects of gaming on nighttime dreams as well as her thesis that gaming can be framed as a type of meditative experience. She then interviews Moses Silbiger, a gamer and integral coach and consultant,</itunes:subtitle>
		<itunes:summary>This time Jayne reviews her own research into the effects of gaming on nighttime dreams (http://www.eludamos.org/index.php/eludamos/article/view/vol2no2-3) as well as her thesis that gaming can be framed as a type of meditative (http://www.springerlink.com/content/p26n3h1uq1w00771/) experience. She then interviews Moses Silbiger (http://www.pressplaytogrow.com), a gamer and integral coach and consultant, whose master’s thesis topic explored spirituality and gaming from Ken Wilber’s Integral Psychology perspective.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:09</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? –  Addiction vs. Play</title>
		<link>http://webtalkradio.net/2011/05/02/videogames-brain-gain-or-drain-%e2%80%93-addiction-vs-play/</link>
		<comments>http://webtalkradio.net/2011/05/02/videogames-brain-gain-or-drain-%e2%80%93-addiction-vs-play/#comments</comments>
		<pubDate>Mon, 02 May 2011 05:01:53 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[addict]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=26681</guid>
		<description><![CDATA[<p>Is video game addiction simply drug free coping or is it the ultimate expression of play? While the Chinese are taking action against extreme video game play, there are also concerns in many households in North America that gamers play at the expense of the rest of their lives. The research has shown that while this is possible, it is &#8230; <a href="http://webtalkradio.net/2011/05/02/videogames-brain-gain-or-drain-%e2%80%93-addiction-vs-play/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Is video game addiction simply drug free coping or is it the ultimate expression of play? While the Chinese are taking action against extreme video game play, there are also concerns in many households in North America that gamers play at the expense of the rest of their lives. The research has shown that while this is possible, it is <a href="http://www.springerlink.com/content/kk6k288445l0h5x0/" target="_blank">rare,</a> 11% of gamers can be considered addicted. What is more likely the concern of parents and partners is that gaming takes up too much of their time. This can be a fair concern depending on the life context into which it plays. In this show Jayne briefly reviews the research on video game addiction and then conducts an interview with a game developer and doctoral student,<a href="http://www.Nisbojin.com" target="_blank"> Nis Bojin</a>, about the nature of play. His article “<a href="http://journals.sfu.ca/loading/index.php/loading/article/view/52" target="_blank">Play and the Private</a>” is interesting and relevant reading. Too much play can of course be problematic but so can too little.</p>
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<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/050211.mp3" length="35455104" type="audio/mpeg" />
			<itunes:keywords>addict,game,play,video</itunes:keywords>
		<itunes:subtitle>Is video game addiction simply drug free coping or is it the ultimate expression of play? While the Chinese are taking action against extreme video game play, there are also concerns in many households in North America that gamers play at the expense o...</itunes:subtitle>
		<itunes:summary>Is video game addiction simply drug free coping or is it the ultimate expression of play? While the Chinese are taking action against extreme video game play, there are also concerns in many households in North America that gamers play at the expense of the rest of their lives. The research has shown that while this is possible, it is rare, (http://www.springerlink.com/content/kk6k288445l0h5x0/) 11% of gamers can be considered addicted. What is more likely the concern of parents and partners is that gaming takes up too much of their time. This can be a fair concern depending on the life context into which it plays. In this show Jayne briefly reviews the research on video game addiction and then conducts an interview with a game developer and doctoral student, Nis Bojin (http://www.Nisbojin.com), about the nature of play. His article “Play and the Private (http://journals.sfu.ca/loading/index.php/loading/article/view/52)” is interesting and relevant reading. Too much play can of course be problematic but so can too little.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:56</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Video Game Play and Relaxation?</title>
		<link>http://webtalkradio.net/2011/04/11/videogames-brain-gain-or-drain-%e2%80%93-video-game-play-and-relaxation/</link>
		<comments>http://webtalkradio.net/2011/04/11/videogames-brain-gain-or-drain-%e2%80%93-video-game-play-and-relaxation/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 05:01:58 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[benefit]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[relax]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=25773</guid>
		<description><![CDATA[<p>To some it seems quite obvious that playing a video game is relaxing while for others this claim may seem like an oxymoron, an obvious contradiction. As it turns out there is now substantive research supporting the notion that video game play can be quite relaxing. This show is a conversation with<a href="http://www.ecu.edu/cs-hhp/rcls/Russoniello.cfm" target="_blank"> Dr. Carmen Russoniello </a>who is at the forefront &#8230; <a href="http://webtalkradio.net/2011/04/11/videogames-brain-gain-or-drain-%e2%80%93-video-game-play-and-relaxation/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>To some it seems quite obvious that playing a video game is relaxing while for others this claim may seem like an oxymoron, an obvious contradiction. As it turns out there is now substantive research supporting the notion that video game play can be quite relaxing. This show is a conversation with<a href="http://www.ecu.edu/cs-hhp/rcls/Russoniello.cfm" target="_blank"> Dr. Carmen Russoniello </a>who is at the forefront of the research on casual games and their relaxing benefits. An Associate Professor at East Carolina University, Dr. Russoniello explains how he was approached by a major game developer to explore why their games were selling so well. What he discovered is the heart of this discussion and is revolutionizing how we view video game play.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwebtalkradio.net%2F2011%2F04%2F11%2Fvideogames-brain-gain-or-drain-%25e2%2580%2593-video-game-play-and-relaxation%2F&amp;title=VideoGames%3A%20Brain%20Gain%20or%20Drain%3F%20%E2%80%93%20Video%20Game%20Play%20and%20Relaxation%3F" id="wpa2a_52"><img src="http://webtalkradio.net/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/041111.mp3" length="36309504" type="audio/mpeg" />
			<itunes:keywords>benefit,casual,game,play,relax,video</itunes:keywords>
		<itunes:subtitle>To some it seems quite obvious that playing a video game is relaxing while for others this claim may seem like an oxymoron, an obvious contradiction. As it turns out there is now substantive research supporting the notion that video game play can be qu...</itunes:subtitle>
		<itunes:summary>To some it seems quite obvious that playing a video game is relaxing while for others this claim may seem like an oxymoron, an obvious contradiction. As it turns out there is now substantive research supporting the notion that video game play can be quite relaxing. This show is a conversation with Dr. Carmen Russoniello  (http://www.ecu.edu/cs-hhp/rcls/Russoniello.cfm)who is at the forefront of the research on casual games and their relaxing benefits. An Associate Professor at East Carolina University, Dr. Russoniello explains how he was approached by a major game developer to explore why their games were selling so well. What he discovered is the heart of this discussion and is revolutionizing how we view video game play.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>37:49</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? – Biting the Bullet: Does Playing Violent Games Cause Aggression? It Depends</title>
		<link>http://webtalkradio.net/2011/03/28/videogames-brain-gain-or-drain-%e2%80%93-biting-the-bullet-does-playing-violent-games-cause-aggression-it-depends/</link>
		<comments>http://webtalkradio.net/2011/03/28/videogames-brain-gain-or-drain-%e2%80%93-biting-the-bullet-does-playing-violent-games-cause-aggression-it-depends/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 05:01:36 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=25238</guid>
		<description><![CDATA[<p>Communication Studies has examined the history of the introduction to all new media from poetry to the printing press to video game play and what is remarkably consistent is that fear seems to accompany each media when first introduced. In the case of video game play, like television, the emphasis of this fear has been on modeling aggression. In part &#8230; <a href="http://webtalkradio.net/2011/03/28/videogames-brain-gain-or-drain-%e2%80%93-biting-the-bullet-does-playing-violent-games-cause-aggression-it-depends/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Communication Studies has examined the history of the introduction to all new media from poetry to the printing press to video game play and what is remarkably consistent is that fear seems to accompany each media when first introduced. In the case of video game play, like television, the emphasis of this fear has been on modeling aggression. In part this has been based on a large body of research into modeling effects of television so that one could say the pump was primed. Indeed the research summaries by <a href="http://www.sciencemag.org/content/295/5564/2377.full " target="_blank">Anderson and Bushman </a>supports the basic contention that playing violent and aggressive video games increases various indices of aggression from doing harm to being numbed by violence to a decrease in helping behaviour. However, this work while some of the best methodologically in psychology, has recently come into serious criticism. While the effect can happen, there is a list of reasons why it does not happen or does not happen as severely as feared. These are addressed in this show based upon an excellent article by <a href="http://psycnet.apa.org/journals/gpr/14/2/68/" target="_blank">Christopher Ferguson</a>. Additionally, there is an interview with Miguel Sicart of the University of Copenhaugen and author of <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11758 " target="_blank">The Ethics of Computer Games </a>who speaks about the limits that gamers will tolerate for in game violence.</p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/032811.mp3" length="28048896" type="audio/mpeg" />
			<itunes:subtitle>Communication Studies has examined the history of the introduction to all new media from poetry to the printing press to video game play and what is remarkably consistent is that fear seems to accompany each media when first introduced.</itunes:subtitle>
		<itunes:summary>Communication Studies has examined the history of the introduction to all new media from poetry to the printing press to video game play and what is remarkably consistent is that fear seems to accompany each media when first introduced. In the case of video game play, like television, the emphasis of this fear has been on modeling aggression. In part this has been based on a large body of research into modeling effects of television so that one could say the pump was primed. Indeed the research summaries by Anderson and Bushman  (http://www.sciencemag.org/content/295/5564/2377.full )supports the basic contention that playing violent and aggressive video games increases various indices of aggression from doing harm to being numbed by violence to a decrease in helping behaviour. However, this work while some of the best methodologically in psychology, has recently come into serious criticism. While the effect can happen, there is a list of reasons why it does not happen or does not happen as severely as feared. These are addressed in this show based upon an excellent article by Christopher Ferguson (http://psycnet.apa.org/journals/gpr/14/2/68/). Additionally, there is an interview with Miguel Sicart of the University of Copenhaugen and author of The Ethics of Computer Games  (http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11758 )who speaks about the limits that gamers will tolerate for in game violence.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:13</itunes:duration>
	</item>
		<item>
		<title>VideoGames: Brain Gain or Drain? &#8211; FYI</title>
		<link>http://webtalkradio.net/2011/03/14/videogames-brain-gain-or-drain-fyi/</link>
		<comments>http://webtalkradio.net/2011/03/14/videogames-brain-gain-or-drain-fyi/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 05:01:08 +0000</pubDate>
		<dc:creator>billschiffler</dc:creator>
				<category><![CDATA[Video Games: Brain Gain or Drain?]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://webtalkradio.net/?p=24469</guid>
		<description><![CDATA[<p>Ever wonder what’s the truth and what’s media hype regarding video games? This show will answer your questions. In this first one, a brief overview of some of the most pertinent and controversial issues surrounding video games today are touched upon. Ranging from the misconceptions of how video games and violence affect our children to how the dreams of gamers &#8230; <a href="http://webtalkradio.net/2011/03/14/videogames-brain-gain-or-drain-fyi/" class="read_more">Read more about this episode...</a></p>]]></description>
			<content:encoded><![CDATA[<p>Ever wonder what’s the truth and what’s media hype regarding video games? This show will answer your questions. In this first one, a brief overview of some of the most pertinent and controversial issues surrounding video games today are touched upon. Ranging from the misconceptions of how video games and violence affect our children to how the dreams of gamers show signs of lucidity. The host provides a broad spanning overview of the many issues affecting, not only gamers and game culture, but also how video games contribute to the very evolution of our minds, our society and our dreams.</p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/webtalkradio/webtalkradio.net/Shows/VideoGamesBrainGainOrDrain/031411.mp3" length="26466521" type="audio/mpeg" />
			<itunes:keywords>children,culture,gamer,games,society,video</itunes:keywords>
		<itunes:subtitle>Ever wonder what’s the truth and what’s media hype regarding video games? This show will answer your questions. In this first one, a brief overview of some of the most pertinent and controversial issues surrounding video games today are touched upon.</itunes:subtitle>
		<itunes:summary>Ever wonder what’s the truth and what’s media hype regarding video games? This show will answer your questions. In this first one, a brief overview of some of the most pertinent and controversial issues surrounding video games today are touched upon. Ranging from the misconceptions of how video games and violence affect our children to how the dreams of gamers show signs of lucidity. The host provides a broad spanning overview of the many issues affecting, not only gamers and game culture, but also how video games contribute to the very evolution of our minds, our society and our dreams.</itunes:summary>
		<itunes:author>Jayne Gackenbach PhD</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:34</itunes:duration>
	</item>
	</channel>
</rss>

